LESSONS IN
PHYSICAL EDUCATION
FOR
ELEMENTARY GRADES
Published by the
STATE SUPERINTENDENT OF PUBLIC INSTRUCTION
RALEIGH, N. C.
Library of the
University of North Carolina
Endowed by the Dialectic and Philan-
thropic Societies
M
Educational Publication No. 66
Division of Publication No. 13
LESSONS IN
FOR
ELEMENTARY GRADES
Published by the
STATE SUPERINTENDENT OF PUBLIC INSTRUCTION
RALEIGH, N. C.
LESSONS IN
PHYSICAL EDUCATION-
FOB
GEADES I TO VII
Arranged by
Mary Channing Coleman
Anne M. Campbell
The North Carolina College for Women
Outdoor Gymnasium, The North Carolina College for Women.
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Outdoor Gymnasium, The North Carolina College for Women.
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Digitized by the Internet Archive
in 2011 with funding from
Ensuring Democracy through Digital Access (NC-LSTA)
http://www.archive.org/details/lessonsinphysica1923cole
INTRODUCTION
This course in Physical Education for the elementary schools of
the State has been prepared by Miss Mary Charming Coleman and Miss
Anne M. Campbell of the Department of Health of the Worth Carolina
College for Women. We are deeply grateful to both Miss Coleman and
Miss Campbell for their generous services to the Physical Education
Division of the North Carolina Education Association, and to Miss
Alice Bivins and Miss Matilda Morlock of the Public School Music
Department of the North Carolina College for Women.
There has been a long felt need for a course in physical education
for the elementary schools of the State. This need has grown more
urgent each year. The purpose, therefore, of this course is to give the
teachers games and physical exercises which they may use in their
schoolrooms and on the playgrounds, for physical education should be
a part of the school life of every child. It is believed that the teachers
who play the games and take part in the other forms of physical
activity in this course with enthusiasm, will be able to carry on work
in physical training which will bring most gratifying results, both in the
physical improvement of their pupils and in the general toning-up of
the entire school.
The compilers of this bulletin have attempted to arrange material
suitable for use in ordinary school conditions, where the lessons must
be given in the classroom or on the playground. Many of the games
and folk-dances described have been collected from the students of the
North Carolina College for Women, and represent traditional material
handed on from our Anglo-Saxon ancestors.
State Superintendent of Public Instruction.
TABLE OF CONTENTS
Page
Introduction 5
The Course in Physical Education 7
Outlines by Grades 12
Grade I 12
Grade II 29
Grade III 51
Grade IV 64
Grade V 72
Grade VI 8
Grade VII 9
Relief Drills for Grades III to VII 10
Athletic Contests 10(
School Festivals 11
References 1 121
orgai
Rcrc
I a
PHYSICAL EDUCATION
FOR
ELEMENTARY GRADES
A program of Health Education for the Elementary Schools may be
more clearly understood if the teacher will give serious attention (A) to
the aims and objectives in Physical Education, (B) to the time required
for this subject, (0) to the activities represented in this broader curri-
culum, (D) to a typical weekly program, (E) to training necessary to secure
correct posture, (F) methods of teaching and (G) explanation of types
of exercises. These several divisions are treated briefly as follows :
A. AIMS AND OBJECTIVES IN PHYSICAL EDUCATION
1. Temporary Relief from Enforced Quiet :
"Round shoulders" and contracted chests are rarely found in children
of the pre-school age. It is one of the gravest indictments against our educa-
tional systems that these defects are known as "school-room deformities,"
appearing at about the third year of school life. Even those of us who
have efficient bodies and who habitually stand and sit well, will slump
when we are fatigued ; and when children's backs and limbs are cramped
from prolonged sitting, we find the familiar bad postures that lead to
round shoulders and lateral curvatures. The daily gymnastic lesson, to-
gether with the three minute open window activity period, placed at the
hour when relief is most needed, will go far to obviate this danger.
2. Improved Neuro-musctjxar Coordination :
The inter-action of nerve and muscle is often compared to the working of
a telephone system ; an efficient "central" and well-cared-for lines result
in quick and accurate connection. Games and gymnastics help bring about
prompt response to stimulus. "The training a boy receives in deciding where to
throw the ball in a game, or whether now is the time to run or to play
safe, is of far more direct value in his social, economic and intellectual
education than much of his other training," says a prominent educator.
3. Improved Functioning of Vital Organs :
This is an age of the popular slogan ; "a clean tooth never decays," is
one familiar to the reader of the popular magazines. Equally true, but
not so well-known, is the maxim "a well-ventilated lung does not contract
tuberculosis." The tubercle bacillus usually begins his deadly work in the
apex of the lung, which is not ventilated in ordinary shallow breathing,
but gets well aired in vigorous exercise.
Then the heart, like any other muscle of the body, can only be kept in
good tone by performing a certain amount of work ; and the digestive
organs, through improved circulation and through efficient secretion and
excretion, are likewise aided by the daily lesson in Physical Education.
4. Recreation — or Re-creation, roth for its Immediate and Permanent
Values.
•3 Physical Education
B. TIME REQUIRED FOR PHYSICAL EDUCATION IN ELEMENTARY
SCHOOLS
(1) Two three-minute open window drills, mid-morning and mid-after
noon daily.
(2) Twenty to twenty-five minutes for daily lesson. Total time
weekly, 130 to 150 minutes.
C. ACTIVITIES REPRESENTED IN PHYSICAL EDUCATION
CURRICULUM
1. Lessons in Hygiene ; formation of health habits through talks, inspec-
tions, health clubs, reports, etc.
2. Gymnastic lessons.
3. Plays and games.
4. Rhythmic exercises and folk dances.
5. Athletic contests.
D. TYPICAL WEEKLY PROGRAM
Monday
TUESDAY
Wednesday
Thursday
Friday
Grade II:
Story Play;
Singing Game
Health Lesson
Story Play
Game
Free Play
Rhythm
Exercises
Grade V:
Hygiene
Lesson
Gymnastics
Games
Badge Tests
Gymnastics
Games
Rhythm
Exercises
Grade VII: (Girls)
Badge Tests
Gymnastics;
Folk Dance
Health Talk;
Feet and Shoes
Gymnastics ;
Games
Game Contest
Volley Ball
Grade VII: (Boys)
Badge Tests
Gymnastics
and Stunts
Health Lesson;
Feet and Shoes
Gymnastics
Games
Game Contest;
End Ball
Total: Five 20-minute periods, _ - _.
Two three-minute relief periods daily
E. TRAINING CORRECT POST
Children are not born round-shouldered, and whe
veloped, it is due to more than carelessness on the ps
at him to "hold your shoulders back" is unjust, an
any improvement. The most frequent causes of r
accompanying deformity, hollow back, are as follows
1. Malnutrition, its consequences of weakness an
relaxed "fatigue position" becomes chronic.
2. Prolonged sitting position, causing cramp and
3. Ill-fitting school desks and seats.
4. Improper clothing ; boys often have pockets s
100 min.;
... 30 min.
130 min. wee
URE
n the condi
irt of the ch
d will never
ound should
d poor muse
fatigue.
o placed th
k
tion has de-
ild; nagging
accomplish
ers and the
le tone ; the
at they can
Elementary Schools 9
only be reached by a slump ; little girls' waists are often so cut that the
weight of stockings and petticoats pulls the shoulders forward.
5. Unhygienic daily routine — insufficient sleep, lack of vigorous play.
6. Defective sight or hearing.
The first step in the correction of bad posture is the removal of the
cause ; then exercises are given to stretch the contracted cbest tissues and
to tighten the relaxed muscles of shoulders, head and abdomen.
F. METHODS OF TEACHING GRADES I AND II
The teaching of these two grades is largely informal and imitative.
The teacher should enter into all activities with the class. Her directions
should be simple but clear. She should be well acquainted with her
material and be able to meet all possible emergencies that may arise.
Commands should be avoided whenever possible ; suggestions are much
better with smaller children. However, they should learn that such signals
as the whistle or chords on the piano mean a definite thing and response
to them should be immediate.
The imagination is a great factor in teaching Physical Education to these
children. When an exercise is given, invent a name for it. Use the natural
environment and interests of parents and children.
If the children like a game or dance they will love to repeat it. It
will not lose its value through repetition. Variety, however, will help to
keep the interest, so, even though the children may ask to repeat a familiar
game or dance, do not let it wear out by too much repetition. Keep all
material alive and thus prevent the children becoming tired of any. If
you permit the repetition of games and dances they should show an im-
provement in execution.
Physical Education in the first and second grades should encourage
alertness, independent action and ready response to unexpected directions.
It gives elementary training and sportsmanship and cooperation. The sense of
balance and rhythm will also be developed.
Music will be a great help in training rhythmic movements and dancing.
For rhythmic training the children should be taught :
I. Clapping in various rhythms :
A. Even — Clap-clap-clap.
B. Uneven —
(1) Clap-clap clap-clap
(2) Clap-clap — clap-clap-clap
(3) Any other variations that may be desired.
II. Marching should be light and not too slow. It may be combined
with clapping or used with various imitative activities such as blowing
horns and beating drums.
III. Skipping :
Formations depend upon the available space. Lines when possible should
be marked on the floor. Watch for correct spacing and train the children
to get in the proper positions as quickly as possible.
Remember :
1. Do not be too serious.
10 Physical Education
2. Know your material.
3. Have all necessary equipment, balls, etc.
4. Be ready to meet all possible emergencies that may arise.
5. Choose games suitable to the age and number playing.
6. Be able to adapt your material by using more than one ball or having
more than one child "it."
7. If a game does not "go" or you do not "get it across" learn to analyze
and find out the difficulty so you can remedy it.
G. EXPLANATION OF TYPES OF EXERCISES
The following activities are included in the Physical Education Course
Story Plays
Games and Contests
Rhythmic Plays and Singing Games '
Gymnastics
Relief Drills
Athletic Contests
School Festivals.
Story Plays. Tnis type of work takes the form of a story which
the children act out. Story plays may be used to correlate with the dail
occupations and activities and the teacher may work out and adapt anj|«y]
number of plays of her own. They may be used in such a way as to appea
to the imagination of the small child and at the same time give the necessarj
amount of exercise. All of these movements should be large and free ir
order to be of hygienic value and there must be joy and interest or thej
are useless. These plays are an essential part of the first and second grades
The story play should be given in such a manner that the imaginative
side of the child is alert. The suggestions for movements should comd
from the children. For instance, the teacher wishes to give a snow pla
through the deep snow. She may introduce the subject by saying. "Let's plaj
that it snowed all last night and the snow is very, very deep. Some on<
show us how we shall have to walk through the big drifts." Have severa
children demonstrate before the class. Then proceed by saying, "Let's all d<
it— go !"
The plays follow a definite order, so that all parts of the body may b(
exercised.
Form of Story Play :
Example
Reaching to the shelf for a book.
High stepping horse.
Looking up in the trees.
Mowing the grass.
Chopping. .
Jumping in place to get the feet warm
Blowing on the fingers to get them warm
Games and Contests. The play of children is a joyous and spontaneoui
activity essential to health and development. We have come to realiz<
the need and value of play for children, and teachers are urged to direc
Movement
1.
Stretching.
1.
o
Leg.
2.
3.
Head.
3.
4.
Arm.
4.
5.
Trunk.
5.
6.
Precipitant.
6.
7.
Breathing.
7.
Fc
Elementary Schools 11
and guide the play of the pupils in the public schools. The teacher herself
should have the spirit of the play as no one can be a successful leader of plays
and games unless she has an understanding of and a love for games. The
teacher should know a large number of games and when one is not going
well, she should have several others she can bring forth on the instant.
There is always a keen interest in contests and the point is to keep up
!& |ithis interest and through it develop a spirit of fairness in games. No
pains should be spared to secure fair play and careful and correct decisions.
It is here that teachers have opportunity for training in conduct and
moral principles. Children should expect fairness and should wish to be
perfectly fair. Some games require judges or an umpire who should see
Everything that happens and should decide all questions.
Rhythmic Plays and Singing Games. The object in rhythmic plays is
to develop rhytfffii' and coordination. Aside from the hygienic value, and
the development of rhythm and grace, they provide also for dramatic
expression.
Whenever possible these plays should be given out of doors. Where there
is no piano or victrola available the children may supply their own music
by singing, or part may hum the tune or clap the hands lightly.
Gymnastics. This work, which is done to command, is known as formal
ymnastics. Its object is threefold :
1. The educational effect of quick response to command.
2. The corrective value of training in neuro-muscular control and good
posture habits, through insistence upon right form of work.
3. The hygienic value of rapid successive contractions of large groups
of muscles followed by deepened breathing and quickened circulation.
Relief Drills. These are brief periods of physical activity given for mental
and physical relaxation several times each day or whenever needed through-
out the day's program. Suggested exercises and activities are given on
pages 46 and 105.
*1 Athletic Contests. Sprints, short dashes, relay races and games of skill
d° should be included in the athletic contests for elementary school children.
For a list of standard athletic contests suited to this age see page 106.
School Festivals. When school festivals are an outgrowth of the actual
school room work in Music, in Physical Education, Art. English, History
Or Geography, they are of great value to the school. Suggested outlines and
detailed descriptions of festivals to use are given on page 117.
Books. Valuable reference books for the teacher will be found on page 121.
GRADE I
For Explanation of Types of Exercises, see pages 10, 11.
STORY PLAYS
I. Picking Apples:
1. Run out to orchard. (Run around 1 or 2 rows. Run around one rov
of desks.)
2. Climb fence. (Climb over desks or chairs.)
3. Climb ladder into tree. (Reach up with right hand and right foot
alternate knee bending.)
4. Shake down apples.
5. Climb down.
6. Pick apples off ground.
7. Heavy basket. (Carry home.)
S. Smell supper cooking.
II. Playing in Wind: *
1. Skip out to play.
2. Spread arms out and run against wind.
3. Weather vane. (Arms shoulder height, turn each direction.)
4. Wind mill. (Arms shoulder height. Large arm circles like wings c
windmill.)
5. Tree swaying. ( Stand with feet apart ; arms curved overhead ; ben
from left to right.)
6. Jump up and down to keep warm.
7. All out of breath. (Deep breathing.)
III. Fire Engines :
1. Every other child, horse and driver. (Take hold of hands. Horse
gallop and drivers lean back.)
2. Climb ladders to save some one — throw things out window.
3. Squirt hose on fire. Hiss water. (Hose hard to manage. Brace rigl'
foot forward, knee straight, left knee bent. Lean backward arrr
out-stretched. Play hose on fire. Change feet.)
4. Chop wall. (Axe overhead and into wall.)
5. Drive home. (Those that drove to fire are horses going home.)
6. Tired. (Deep breathing.)
IV. Columbus Discovers America :
1. Ships sail across sea.
2. Climb ladders to fix sails.
3. Sight land. (Peer under hands.)
4. Sailors hop up and down for joy.
5. Climb down ladder to small boats.
6. Row ashore.
7. Cheer — Hip, hip, hooray.
First Grade 1^
V. Putting in Coal :
1. Drive to house. Two children then take hands to make team. Third
child drives. Heavy hauling.
2. Stoop down low to open window.
3. Shovel coal. (Sidewise motion.)
4. Pull up chute. (Stoop low and pull up 3 times.)
5. Gallop home, wagon light, fast going.
6. Smell supper cooking.
VI. Gathering Wood for Fire:
1. Walk out into woods to get wood.
2. Climb fence.
3. Chop down trees.
4. Sawing wood with brother.
5. Hand over fence to brother.
6. Heavy. Haul home.
7. Split into kindling.
8. Carry up stairs.
9. Light fire. Blow out match.
VII. How Animals Get Ready for Winter:
1. Squirrel gathers nuts and buries them ; jump on toes, get nuts, put
in mouth, stoop down, dig hole, put in ground.
2. Birds fly south ; arms shoulder high ; fly around room.
3. Bear — looks for cave. Walk heavily arouud room, sway from side
to side, crawl into own seat.
4. Pony being shod. Hammer horse shoes. Every other child pony and
blacksmith.
5. Pony gallops. Gallop around room.
6. Snake wiggles slowly into hole. Slide down into ser.t.
7. Deer in north woods making tracks in snow. Run zigzag around room.
VIII. Jack O'Lantern :
1. Children drive to field for pumpkins. (Run around room driving
horses.)
2. Stoop and lift up very heavy pumpkins. (Place them in wagon,
one at a time.)
3. Drive home.
4. Make a Jack o'lantern. (Cut off top, dig out seeds and throw them
away. Make eyes, nose and mouth.)
5. Run out with Jack o'lantern to frighten people.
6. Reach up high to window. Hear some one coming, so stoop suddenly.
Repeat. Try another window farther up the street. Window
much higher ; can barely reach it.
7. Run home.
8. All out of breath from hurrying; take deep breaths.
IX. Thanksgiving Pies :
1. Skip to store to buy provisions.
2. Reach up to counter to give cashier money.
3. Skip home with basket.
14 Physical Education
4. Make pies, shake flour, stir, roll out crusts, put iu oven.
5. Run out doors while pies are baking.
6. Take pies out of oven.
7. Burn fingers ; blow on them.
8. Smell pies.
X. Snow Man :
1. Snow falling outside. (Reach up and bring arms lightly down to
floor, bending at waist.)
2. Pulling on rubber boots. (Bend knee up and stretch arms. As you
stretch knee, bend arms, pulling on boot.)
3. Walking through snow (very deep). (High knee bending upward.)
4. Make snow man. (Stoop down, gather up snow and roll to front
of room body of snow man.)
5. Run back and roll another to make head. (When complete have a
child come forward for snow man and stand with arms raised
sideways.)
6. Make snowball, (kneel on one knee, gather up snow and press hard
together. )
7. Throw at man. (As balls hit head, child drops head forward. Then
one arm and then the other. Finally legs are hit and child falls
to floor in a heap.)
8. Breathing and blowing on fingers to get them warm.
XI. Christmas. Santa Claus' Visit :
1. Santa puts on his coat, cap, mittens and boots.
2. Looks at sky.
3. Jumps in sleigh.
4. Pulls on reins.
5. Jumps from sleigh, and warms hands, feet and arms. (Run in place,
swing arms and rub hands.)
6. Goes down chimney. (Bend knees slowly as if disappearing.)
7. Place presents in stockings and on floor and table.
8. Climb up rope through chimney.
9. Breathe after hard work.
XII. Christmas Toys :
1. Jack-in-the-box. (Children stand in aisles. Teacher makes downwarc
motion with hands as if closing fid of box and all children stoop
down ; raise hand quickly and children jump to standing position
They may make a noise to represent the squeak of "Jack-in-the
box.")
2. Beating drum (marching).
3. Shooting toy gun. (Kneel, point gun and pull trigger, saying, "Bang!")
4. Trains of cars. (Each row forms a train. The first child places hands!
on hips. Others place their hands on shoulders of ones in front
Short steps making "choo-choo" of engine.)
XI
First Grade 15
5. Jumping jacks. (Teacher makes a motion as if pulling a string and
children jump into air with feet apart and arms out at sides,
returning to position.)
6. Blow up new foot ball. (Breathing.)
7. Suggest other toys.
XIII. Eskimo Life :
1. Represent snow storm. (Stretch arms overhead and lower them
slowly.)
2. Blow flakes to represent wind.
3. Walk through deep snow to site of new house.
4. Cut blocks of snow and ice.
5. Lift and carry blocks. (Pile them up to make walls. Stamp down
first layer of blocks.)
6. Leave opening for door. (Stoop and look into new home.)
7. Get spear and run out on ice.
8. Spear some fish for supper.
9. Build fire and cook supper.
IV. Circus :
1. Odd and even rows face each other — row one facing row two, row
three facing row four, etc. Odd rows toss peanuts to even rows,
which are elephants. Elephants form trunks by clasping hands in
front and as peanuts are thrown they swing trunks high in the
air to catch them and then carry them to mouths with trunks.,
2. Odd rows snap whips and even rows gallop in place as if horses.
Second time whips are snapped, trot ; third time, high step.
3. Chariot race. All face side of room. Even rows stand in seats with
arms stretched out driving. Odd rows take hands across and gallop
in place.
4. All form bands, facing front. One or two rows beating drums, one
or two rows playing fife, one or two rows playing trombone, etc.
5. Two rows walk around one row of desks imitating some clown's trick,
such as balancing stick on chin, juggling balls, walking tight rope,
etc.
>|n r . Making Gabdex :
1. Reach up to get spading fork and rake from shelf.
2. Put them over shoulder and skip to back yard or vacant lot garden.
3. Spade up earth. Turn each fork full over and strike it hard to break
up large pieces.
4. Rake garden.
5. Pick up stones and throw them into a pile.
6. Run to get a wheelbarrow.
7. Stoop to pick up stones and put them into wheelbarrow. Wheel
them to corner of garden and dump in a pile.
8. Plant seed.
9. Blow up seed bags. Break them between hands and say "Bang!"
16 Physical Education
GAMES
1. Drop the Handkerchief :
Formation : Children in circle, hands joined.
Action: One child chosen to be "it" runs around outside of circle and
drops handkerchief behind a second child who picks it up. and chases
first child. First child tries to get back to opening left bj
second child. If he succeeds he may stay in circle. If caught ht
must go in center. Second child now runs around, drops the hand-
kerchief and game continues. If the children in the center can
succeed in snatching the handkerchief before the one for whom it
is intended, they may chase, and the one for whom it was intended
must go in the center.
2. Cat and Mouse :
Cat chosen who hides (usually under teacher's desk.) Several children
chosen to be mice creep up softly and when all are assembled they
scratch on cat's hiding place with fingers. When cat hears this
she chases the mice who try to get back to their seats without
being caught. If no mice are caught the cat is "it" again. Do
not let one child be cat too long. If mice try to be caught let lasfl
one caught be new cat. Choose new mice each time.
3. Squirrel in Trees :
Formation : Children in groups of threes, hands joined forming holloW|
trees ; one child or squirrel in each tree, and an extra squirrel in the
middle. At signal from teacher squirrels change trees, extra squirrel
trying to get a tree. Child left out stays in center. After several times]
change so all may be squirrels.
4. Slap Jack :
Formation : Circle, hands joined. One child runis around and tap!
another on back. They run opposite directions (determine which
way each is to run before commencing game). When they meei
they shake right hands and run on. Last one back must run again.
Vary game by having them place hands on hips and jump in place, etc!
Note: If one child tries to get back last so he may be "it," vary game
so first child back is runner.
5. Run for Your Supper :
(Goal game.) Players in a circle. One player chosen by teacher goes
around inside, holds out his hand between two players and saysl
"Run for your supper." The two run around opposite ways outside;
the one who first returns to the vacant place wins, and they starl
the next runners.
6. Squirrel and Nut :
Formation : Like drop the handkerchief, but children stand with eyes
shut and hands behind them. Child chosen to be squirrel goes
around and drops nut in hands of another player who chases himl
If caught, squirrel must be put in cage (center circle) and is
out of game.
First Grade 17
7. Squirrel and Nut (for schoolroom ) .
Where desks cannot be moved or there is no room for circle, children
may drop heads on desks, eyes shut, and bold hands out in front of
them.
8. Fox and Squirrel :
Children stand in two straight lines. Pass an object (the squirrel) zig-
zag back and forth. In a few seconds start a second object (the
fox). Object of game is to" see if they can make second object
overtake first before end of line is reached. May be played in
school room by having two rows sit facing each other with feet
in aisles.
Sheep, Sheep Come Home :
One player chosen who represents the wolf, another the Mother Sheep.
Rest of players are her children. Mother sheep stands on one side
of room, wolf hides, and children on other side of room.
Mother calls, '"Sheep, sheep, come home."
Children. "We're afraid."
Mother "Of what?"
Children "The wolf."
Mother "The wolf has gone to Dixieland and won't be back for seven
days, so Sheep, sheep come home."
11 Sheep run across — wolf chases — all caught must help him.
11 Repeat. Mother crossing over to other side.
10. Magic Carpet :
An elimination game should be played only when children are well
under control of teacher.
Draw square on floor. Children skip or run through square. At signal
all stop. Those caught in magic carpet are eliminated.
This may be done to music. Signal may be sudden cessation of
music or clapping hands or blowing whistle.
LI. Have You Seex My Sheep :
Formation: Circle, hands joined (may be played in seats). One child
goes up says to another "Have you seen my sheep?" "No; what
does it look like?" First child then describes another player. As
soon as second child guesses who is being described, he says "Is
it ? If correct he then chases the person described
who runs outside of aisle and tries to get back to place without
being caught. If he succeeds he asks the question ; if caught, the
one who catches him asks the question.
2. Stoxe : (Draw circle on floor or grass.)
Formation : Players in circle. One player, "Stone," sits or stoops in
center. Others advance slowly trying to get as close as possible
without being caught. Stone suddenly jumps up and chases players who
rush back to circle. All caught become stones.
Phys. — 2
18
Physical Education
13. Water Sprite :
Formation : Children in two equal lines facing each other about 10
to 15 feet apart. This space, the river. Two water sprites are
chosen who stand in middle of river. One child from one side
comes out and beckons to a child on the opposite side. These two
change places. If either is caught he becomes the water sprite.
If not caught stays in line.
Note: If water sprites prefer to stay water sprite and do not make any
effort to catch, change game so that a safe journey to opposite side
is rewarded by the player becoming water sprite.
C
DANCES AND RHYTHMIC GAMES
1. Farmer in the Dell: — Traditional North Carolina Folk Game.
Words : 1. The farmer in the dell.
The farmer in the dell.
The heigh-o, the dairy-o,
The farmer in the dell.
2. The farmer takes his wife.
The farmer takes his wife.
The heigh-o, the dairy-o,
The farmer takes his wife.
3. The wife takes the child.
4. The child takes the nurse.
5. The nurse takes the dog.
6. The clog takes the bone.
7. The bone stands alone.
2. Itiskit, Itasket : — Traditional Nor
Words : Itiskit, Itasket.
A green and yellow basket,
I sent a letter to my love
And on the way I dropped it,
I dropped it, I dropped it.
A little boy picked it up
And put it in his pocket,
His pocket, his pocket.
A little boy picked it up
And put it in his pocket.
Formation : Children in circle,
hands joined. Farmer in
center. Children circle
around to right while singing.
Each child as chosen enters
the circle. As children sing
the last verse all clap andj
all but bone return to circle.
"Bone" becomes next farmer.
tk Carolina Folk Game.
Formation : Circle, hands joined.
Action : One child, with handker-
chief, runs around and drops
it in back of a second child
who picks it up and chases
the first child. First child
tries to get back to second!
child's place without being
caught. If successful he is
"It" again. If first child is]
caught, second child is "It." j
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First Grade
19
Little Sally Waters : — Traditional North Carolina Folk Game.
Players in circle, all hands joined ; Sally sits in center of circle.
"Little Sally Waters, sitting in a saucer ;
Crying and weeping for some young man to court her."
Circle skips to left, while Sally pretends to cry.
"Rise, Sally, rise ; and wipe your weeping eyes ;
Turn to the East and turn to the West,
And turn to the one that you like best."
Sally pantomimes the action described in the song, and ends facing
some player in the circle, who takes the center as the song is
repeated.
LITTLE SALLY WATERS
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*The Sxail :
1. Hand in hand you see us well
Creep like a snail into his shell.
Ever nearer, ever nearer,
Ever closer, ever closer,
Very snug indeed you dwell,
Snail, within your tiny shell.
2. Hand in hand you see us well
Creep like a snail out of his shell.
Ever farther, ever farther,
Ever wider, ever wider ;
Who would think this tiny shell
Would have held us all so well.
The players all stand in line holding hands ; while singing the first verse
they wind up in a spiral, following the leader, who walks in a circle
growing ever smaller until all are wound up. stiil holding hands.
The leader then turns and unwinds, until all are again in one line.
This "winding up" is a very old traditional feature in games, and is
supposed to have originated in tree worship.
*From Bancroft's "Games for School, Home, Playground and Gymnasium," copyrighted
nd published by The MacMlllan Co. By permission.
20
Physical Education
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First Geade
21
>. I Went to Visit a Friend One Day :
JYords : 1. I went to visit a friend one day.
She only lived across the way.
She said she coiddn't come ont to play.
Because it was her washing day.
This is the way she washed away.
This is the way she washed away.
She said she couldn't come out to play
Because it was her washing day.
2. Sweeping day
3. Baking day
4. Ironing day
5. Calling day
6. Scrubbing day
Formation : Children in circle, hands joined.
Action : Move around to right while singing first line.
Second line, point "across the way."
Third line, shake head.
Chorus — Each time imitate activity mentioned.
I WENT TO VISIT A FRIEND ONE DAY
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Round and Round the Village: — Traditional North Carolina Folk
Game.
T ords : 1. Go round and round the village.
Go round and round the village
Go round and round the village.
As we have clone before.
2. Go in and out the windows.
3. Go now and face your partner.
4. Now follow me to London.
Formation : Circle, hands joined.
22
Physical Education
Action : One or more children may be chosen to skip around outside of
circle during first stanza.
Second stanza, children in circle raise hands high making windows ;
children on outside skip in and out of windows thus formed.
Third stanza, children skipping choose a partner.
Fourth stanza, children chosen follow partners around outside
of circle.
Note : First children skipping may now return to circle or all may con-
tinue until all are playing.
ROUND AND ROUND THE VILLAGE
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7. Little Jack Horner :
"Little Jack Horner"
Step forward R foot, then point L forward.
"Sat in a corner"
Step forward L foot, then point R forward.
"Eating his Christmas pie,"
Slide 3 times to right, and while singing "pie" tap L toe at
side twice.
"He put in his thumb and pulled out a plum, and said what a good
boy am I."
Repeat above movement starting L.
London Bridge: — Tune and form of play, traditional North Carolina
Folk Game.
Words : London Bridge is falling down
Falling down, falling down.
1. London Bridge is falling clown
My fair lady.
2. Off to prison you must go.
3. Take the keys and lock her up.
The following words are also suggested :
1. London Bridge is falling down.
2. Build it up with iron bars.
3. Iron bars will bend and break.
4. Build it up with gold and silver.
5. Gold and silver will be stolen away.
First Grade
6. Get a man to watch all night.
7. Suppose the man should fall asleep?
8. Put a pipe into his mouth.
9. Suppose the pipe should fall and break?
10. Get a dog to bark all night.
11. Suppose the dog should meet a bone?
12. Get a cock to crow all night.
13. Here's a prisoner I have got.
14. What's the prisoner done to you?
15. Stole my hat and lost my keys.
16. A hundred pounds will set him free.
17. A hundred pounds he has not got.
IS. Off to prison he must go.
23
Frog Went A-Coukting : — Traditional North Carolina Folk Game.
Single Circle, all hands joined.
1. Frog went a-courting. he did ride, Um-hm ;
The frog went a-courting, he did ride
Sword and pistol by his side, Um-hm.
March around circle through verse 1.
2. Froggie came to Mousie's door, Um-hm. (Turn to face partner)
"Mistress Mouse, are you within?" (Boy lifts hat high.)
"Yes. kind sir. I sit and spin, Um-hm." (Girl spins, circle R hand,
tap L foot. )
3. "Mistress Mouse, will you ride with me?" etc. (Boy hows loio,
hand across chest.)
"Yes, kind sir, I'd happy be, Um-hm." (Girl, makes low courtesy.)
4. So they had a merry ride, Um-hm ;
So they had a merry ride (skip around circle in couples.)
Frog and Mousie side by side; Um-hm. (End with courtesy.)
THE FROG WENT A-COURTING
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24
Physical Education
10. Hickory, Dickory. Dock: — Tune, Crowmnshield's Mother Goose
Melodies.
Words: Hickory, dickory, dock (tick, lock)
The mouse ran up the clock (tick, tock)
The clock struck one
The mouse ran down
Hickory, dickory, dock.
Formation: Children in two straight lines facing about ten feet apart.
Action : Hands clasped low in front of body : swing in time with music for
first line. Stamp left foot on tick and right on tock.
Second line— Take eight little running steps forward ; stamp L and
R on tick and tock.
Third line — Clap bands once on "one.' 1
Fourth line — Eight steps back to place.
Fifth line — Swing pendulum and stamp as for first line.
11. The Muffin Man :
Words : Oh, have you seen the Muffin Man,
1. The Muffin Man, the Muffin Man?
Oh, have you seen the Muffin Man
That lives in Drury Lane?
2. Oh. yes, I've seen the Muffin Man
The Muffin Man. the Muffin Man
Oh, yes. I've seen the Muffin Man
That lives in Drury Lane.
Formation : Players in circle, hands joined, one or more in center.
Action : Children sing verse while those inside skip around for first two
lines. They stand still during third and choose a partner.
Second verse, those in center skip around and sing "two" "four,"
etc.. "Have seen the Muffin Man." Continue until all have been
chosen.
THE MUFFIN MAN
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First Grade
25
12. My Son John :
Words
-Tunc, Croicninshield's Mother Goose Melodies.
Diddle, diddle dumpling.
My son John
Went to bed
With his stockings on.
One shoe off
And the other shoe on:
Diddle, diddle dumpling
My son John.
Formation : Circle facing center.
Action: 1st line — Step L bring R foot up rise on toes and down
2d line — Step R bring L foot up rise on toes and down
3d line — Hands up to side of face imitate lying in bed
4th line — Lean forward and touch stockings
5th line — Point L foot forward
6th line — Point R foot forward
7th line — Repeat 1st line
8th line — Repeat 2d line.
All turn right, hum chorus. 4 little running steps forward, step to center of
circle, bring feet together, rise on toes and down; repeat to outside
of circle. Four little running steps forward: step to center of circle,
rise on toes and down ; step out. rise on toes and down : 4 little
running steps forward.
13. *Huxting :
Words: 1. Oh. have you seen the Shah?
Oh, have you seen the Shah?
He lights his pipe on a starlight night
Oh, have you seen the Shah?
2. Oh, a-hunting we will go
A-hunting we will go.
We'll catch a little fox and put him in a box
And will not let him go.
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*From Bancroft's "Games for School, Home, Playground and Gymnasium," published
by The Macmillan Co., New York, used by permission.
26 Physical Education
Formation : Two equal lines, facing about 5 feet apart.
Action : 1st verse, stand and sing.
2d verse, children at top grasp hands and skip down and back
between the two lines for first two lines ; last two lines these
two drop hands and race around behind lines seeing who
can get to foot first. Each goes behind his own line.
14. See-Saw: — Tune Croirninshield's Mother Goose Melodies.
Words : See-saw, Margery Daw
Jack shall have a new master.
He shall have but a penny a day.
Because he won't work any faster.
Formation : Single circle facing partners grasping both hands.
Action : 1st line — As children sing see-saw they rise on toes bringing
hands above head and down ; repeat for Margery Daw.
2d line — All take 4 steps forward to new partner, boys going to
inside, girls to outside of circle.
3d line — "He shall have" hold R elbow in L hand and shake
forefinger at partner 3 times ; "but a penny a day" repeat L
elbow in R hand.
4th line — Take held of new partner's hands and skip around to
left making small circle.
15. Looby Loo: — Tune Traditional.
Words: 1. Here we dance Looby Loo
Here we dance Looby Light
Here we dance Looby Loo
All on a Saturday night.
2. I put my right hand in
I put my right hand out
I give my right hand a shake, shake, shake
And turn myself about.
3. Repeat 1 between each verse.
4. I put my left hand in
5. I put my right foot in
6. I put my left foot in
7. I put my little head in
S. I put my whole self in.
Formation : Circle, hands joined.
Action : Slide around to right first three lines ; stand still on fourth.
Suit action to words for each verse. Repeat 1st verse between
3d and 4th, etc.
First Grade
27
16. Hey Diddle Diddle: — Tunc Crow-ninsliieWs Mother Goose Melodies.
Words : Hey diddle diddle, the cat and the fiddle
The cow jumped over the moon :
The little dog laughed to see such sport,
And the dish ran away with the spoon.
Formation : Single circle, facing clockwise.
Action : 1st line — Walk forward L R L R imitating playing violin, face
center at end.
2d line — Make big circle with hands and jump toward center.
3d line — Bend over and laugh.
4th line — Reach back and take hold of hand of person in back and
run away.
17. Shoemakers' Dance :
Formation : Double circle facing partners.
Action : Measures 1-2 — Arms shoulder high, hands clenched, roll one arm
over other three times. Reverse and roll over three times.
This represents winding the thread.
Measure 3 — Pull hands apart by jerking elbows backward twice.
Measure 4 — Clap hands three times.
Measures 1-3 — Repeat.
Measure 4 — Hammer fists together. Driving the peg.
Measures 5-8 — Join inside hands, outside hands on hips. Skip or
simple polka step around room.
Repeat from beginning.
THE SHOEMAKER
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2S Physical Education
IS. Rock-a-bye Baby: — Music, ''Mother Goose Melodies."
Formation : Children in groups of threes. Numbers 1 and 2 have hands
joined, number 3 places his hands on their arms. Numbers
1 and 2 are the swing ; number 3 is swinging. All numbers 3
should be facing same direction.
Action : Measure 1 — Number 3 pushes swing forward and upward and bal-
ances forward on R foot. L raised behind.
Measure , 2 — Pull swing down and back and balancing on L
foot. Continue singing until last measure, when swing is pushed
high and child passes under, catching next swing. Repeat, change
numbers so all will have chance to swing.
GRADE II
For Explanation of Types of Exercises, see pages 10, 11.
STORY PLAYS
I. On a Farm :
1. Run from car to farmhouse. Each two rows run around one row of
seats.
2. Pump cool water from well.
3. Feed chickens. Hold box in left arm. take grain out with right
and throw over high fence.
4. Climb ladder into hay loft.
5. Pitch hay into stall below. With one foot forward lift hay with
pitch- fork and pitch into chute. Ram hay down with pitch fork.
6. Climb clown ladder.
7. Run into house.
8. Tired, take deep breaths.
II. Washing Clothes :
1. Wash clothes using back of seat or desk for scrubbing board. Lean
over and scrub hard.
2. Put clothes through wringer. Stand on aisle, facing side of room.
Left hand guides clothes while right turns handle. Wring some by
hand.
3. Hold basket on head and carry out to line. Two rows around one
row of desks.
4. Shake clothes and hang on line. Use both hands and reach up on
tip-toe.
5. Run out to play while clothes dry.
6. Imitate wind blowing clothes.
III. Gathering Vegetables :
1. Run and get baskets, spades and pails. Let some hitch horses to big
farm wagons.
2. Climb into wagons. Climb across seat into next aisle.
3. Jump out of wagon. Carry forks and baskets to potato patch.
4. Dig and pick up potatoes. Carry and put into basket.
5. Get other vegetables : corn, cabbage, pumpkins and carrots.
6. Take pails and baskets and run to orchard.
7. Reach up high to pick grapes and apples.
S. Carry fruit to wagon.
9. One child drives team (around room) going home. Horses have
heavy load so others have to walk.
IY Playing With Leaves :
1. Skip out to yard.
2. Bend knees and reach out to get leaves.
3. Put them on top of desk.
4. Have fight with leaves. Two rows facing.
30 Physical Education
5. Gather more piles.
6. Run into house for matches. Light match on bottom of shoe and set
leaves afire.
7. Dance around fire.
S. When lire burns down make it bright by blowing it.
V. Decorating Christmas Tree :
1. Make stand for tree. Get hammer, nails and saw. Walk rapidly to
back yard. Knock boards from an old box. Saw boards, etc.
2. Carry stand and tree into house. Put tree in one corner of room.
3. Decorate tree with presents and candles.
4. Light candles.
5. Dance around tree.
6. Blow out candles.
VI. Santa Claus' Visit :
1. Driving reindeer. (Sit on tops of desks if they do not tip. Backs
straight, arms stretched out in front, hands holding reins. Alternately
pull in and release reins. Say "Whoa" as you pull in.)
2. Warming feet. (Jump down from seats. Place hands on hips. Up
on toes. Run in place. May count for the running.)
3. Breathing.
4. Santa Claus reading names on stockings. (Hold pack over back.
Bend forward from hips. Look up and read names. Suggest names,
stand up straight.)
5. Placing presents in stockings. (Reach to pack on back. Bend knees
and stoop forward to deposit present. Up straight and stretch.)
G. Climbing rope up the chimney. (Start with one hand in front of
chest and the other high up. Alternate hands as you climb.)
7. Driving reindeer.
S. Breathing in cold air. Watch breath as you exhale.
VII. Jack o' Lantern :
1. Jump over stone wall and go quietly into field to get pumpkin. Over
seat into next aisle.
2. Walk quickly, feet high so as to avoid rattling corn stalks and rousing
farmer's dog.
3. Reach down until you find a good one for your Jack o' lantern. Reach
forward and back.
4. Run home quietly.
5. Sit down and make lantern.
6. Run down street and hold lantern up to someone's window.
Every other row sits in desks. Say "Boo."
7. Stoop down to hide so those inside can't see. Those inside look out.
S. Children with lanterns walk to next window with knees half bent
so they won't be seen. Stoop and say "Boo."
9. Run home softly on tiptoes.
10. Blow out candles 3 deep puffs.
11. Repeat from 6 on with rest of children.
Second Grade 3 1
VIII. Brownies' Party :
1. Wiud blows calling brownies.
2. Brownies run to party in woods.
3. Look up to see if moon shines and to see stars.
4. Raise arms to catch leaves as they fall.
5. Gather leaves and scatter.
6. Run thru leaves.
7. Wind blows telling brownies" party is over (breathing).
IX. Modes of Travel :
1. With horse and wagon. Sit on desk and drive horse.
2. On street car. Crowded car, so reach up high to hold strap.
Conductor ringing up fares. Teach "Safety first."' Show correct
way to step from a street car. Have children practice using desks
and seats for street cars.
3. On bicycle and motorcycle.
4. In automobile.
5. On steam train. Ring bell, blow whistle, have arms describe action
of piston make sound of escaping steam while running around room.
X. Members op the Fire Department :
1. Driving horses to fire. Different fire apparatus for each row of chil-
dren. Gallop around the room. "Ready — go ;" and back to seats.
2. Deep breathing to prepare for work. "In ! Out !".
3. Playing water on flames. Feet apart, grasp hose in front, arms out-
stretched. Move arms slowly to left side, twisting the body some-
what — one ! Sway over to right side — two ! Repeat and try in
rhythm, make a hissing noise to represent the noise of water rushing
through nozzle.
4. Climbing ladder to window. Opposite hand and foot used. Left hand
and foot used. Left hand and right knee up. Changing hand and
knee-change ! Again — one ! two ! Keep it up — begin !
5. Chopping window open. Feet apart, hands over right shoulder grasping
axe, body twisted somewhat. Chop down — one ! Swing to other
shoulder — two ! Keep it going ten minutes — go !
6. Throwing clothes out of window. Stoop down, pick up armful of
clothes, etc. — one ! Stretch up and throw out of window — two ! Repeat.
7. Descending ladder.
S. Driving horses home. Slow trotting around room, holding reirs in
front.
9. Getting rid of smoke in lungs. In ! Out !
XI. Moving Day :
1. Select a few children to represent moving van with one child as driver.
At given signal have driver bring van to front of room.
2. Lord van with furniture. Some children can carry things to front
of room while others pack them in van.
3. Stoop to roll up rugs. Climb on ladder and reach up high to get
pictures.
32 Physical Education
4. Get barrels from the basement (cellar) and roll them out to the van.
5. Shake curtains and small rugs before putting them in van. Blow to
represent wind carrying the dust away.
6. All loaded. Climb on van and drive to new house. Skip around room.
7. Unload van. Repeat some of the above and let children add other
items.
XII. Cleaning House :
1. Open windows. Reach up to pull top ones down. Push up lower ones.
2. Roll up rugs. Stoop and walk forward a few steps as you roll rugs.
3. Carry rugs out of doors.
4. Shake small rugs. Beat others. Kneel on one knee. Use beater in right
hand and then in left hand. May use beater in both hands.
5. Blow the dust away.
6. Run into house and sweep floors.
7. Get rugs and replace them on floor.
S. Wipe furniture with cloth. Reach up high to clean shelves.
9. Get dust out of lungs. Breathe in fresh air from windows.
XIII. Mowing Lawn :
1. Push lawn mower around room or around one row of seats.
2. Run to tool house. Reach up to get rake and broom. Get wheelbarrow
also. Wheel it to lawn.
3. Rake grass.
4. Stoop down and get armsful of grass to put in wheelbarrow.
5. Wheel grass to back yard. Dump in pile.
6. Go back to get some heavy stones. Stoop to lift them.
7. Sweep sidewalk and put tools away.
S. Skip into house and get lunch.
XIV. Shoemakee and Elves :
1. Tired shoemaker works slowly making shoes.
2. Yawns, stretches and goes to bed.
3. Elves come dancing.
4. Elves make shoes. Wax thread, bore holes with awl, pound nails.
5. Elves dance away at daybreak.
6. Shoemaker goes to work and is surprised to see shoes all finished.
7. Shoemaker and wife make clothes for elves.
8. At night elves return, put on new clothes and dance in fairy circle.
XV. Imitative Activities :
1. Dog can trot or run slowly or quickly. One row at a time does each.
2. Bear can walk on hind legs. Walk slowly using arms for balance.
3. Cat goes quietly — run on tiptoes.
4. Elephants — hands in front to represent trunks : walk slowly swaying
from side to side.
5. Rooster walk (hands on hips, bend L knee up, stretch leg straight
forward and place on floor. Repeat R, etc.)
Second Grade
33
10.
11.
Frog hop — Hands on floor between knees which are bent. Take short
and long hops around room.
Kun like deer.
Blow up balloons.
Sway from side to side, feet apart, let hand slide down leg.
Walk on tiptoes (hands on hips).
Bouncing ball (jump up and down in place bouncing ball with hands.
Some bounces are high, others not. Take three small jumps and one
big one.)
GAMES AND CONTESTS
Hawk and Dove : Teacher chooses one child to be hawk and a second to be
dove. Each child grasps teacher's hand. Teacher releases dove first
who flies away. A few seconds later hawk is released and chases dove.
Chase continues until teacher claps hands when dove tries to return
without being caught. Dove remains clove unless caught, when he
chooses another dove. Same for hawk.
"Thkead the Needle.
Phys. — 3
34 Physical Education
Numbers Change: Each child is given a number. Child who is "it" stands
in front of room. Teacher calls two numbers. Children whose num-
bers are called stand and change places. Child who is "it" tries to
catch one of these players before he gets to his seat. Child caught is "it."
Jump the Erook : Mark a space a few feet wide on floor. Children run and
try to jump over "brook" just made. If successful they continue. If they
get their feet wet they must return to their seats and are out of the
game. When all have had one try, increase width of brook.
Jump Fenc e : Same, only use yardstick for fence. Raise it as soon as
all have had one trial.
Meet at the Switch : Sides even, teacher standing in front of room
holds eraser in each hand. One child from each side comes up and
grasps eraser. Teacher lets go of both simultaneously. Children race
around going to right when they meet. Child who first places eraser
in hand of teacher wins. If one child fails to go to right other side wins.
Eraser Relay : Rows even across room. Place an eraser on floor beside
each child of outside row. At signal each child picks up eraser beside
him, changes it from one hand to the other above head and puts down
on floor in aisle between him and next child, who repeats. Row that
gets eraser across room first wins.
The First of May : Goal Game. Two adjacent rows play a game together.
The first of May is moving time, and the seats are houses. One
player is chosen to be "It" and he walks up and down the street
between the two rows. The residents along the street change houses
before and behind him and he tries to get a house while it is vacated.
The seats not occupied and one more must be marked and not used in
the game, so that there is at all times one person without a house.
If the people do not move often enough the one who is "It" may number
tbe players and tben when he calls two or three numbers they must
change places.
Hopping Relay : Even numbers in each row. At signal first child stands
holds one foot in hand, hops up and touches front of room and returns
to place. As soon as he sits down second child repeats. If both feet
are touched to floor row is disqualified.
Note. May race around rows as in Automobiles.
Hound and Rabbit : Children stand in groups of 3's representing hollow
trees, a rabbit in each tree. One extra rabbit with no tree and a hound.
Hound chases rabbit wbo may take refuge in any tree but there may
be but one rabbit in a tree. First rabbit must run and take refuge
in some other tree. "When hound catches rabbit they change places,
the hound running away, the rabbit chasing.
Good Morning : Goal Game. Players in a circle. One player goes around
outside of circle and taps another player on the back. They run around
opposite ways and on meeting on the other side of the circle they must
stop and shake hands and bow and say "Good Morning" three times and
Second Grade 35
then go in the same direction as before. The one reaching vacant place
last must start a new game.
Squat Tag : Choose one player to be "It." Players stand in any irregular
places. The one who is "It" tries to tag players, and they are free from
being tagged as long as they hold a squatting position, (knees bent).
When the one who is "It" is not near they stand up again. Each player
may use this way to escape being tagged three times, and then can
escape only by running. Anyone who is tagged is "It" and the game
is repeated.
Overhead Relay : Even number in each row.
An object is placed in front of desk in each row. At signal, first
child passes object in both hands over head. Each child must touch
object with both hands and pass overhead. When last child receives
object he stands on right of desk and runs tagging front of room.
When he is out of aisle players stand in right and move back one
seat. Repeat until all are back in original places. Count first place
5, second. 3, 1st, 1. One point off each time child stands on left of
own desk.
Twelve O'clock at Night : Tag Game. Mark off a fox's den in one
corner and a chicken yard in another. Choose a player to be the fox
and another to be the mother hen. The rest of the players are chickens.
The mother hen arranges the chickens in a compact group and then
leads them up close to the fox's den and inquires : "If you please,
Mr. Fox, what time is it?" If he replies any hour except midnignt,
they are safe and may play about ; the hen lets them play a moment
and then gets them together again and, standing between them and the
fox, asks the time again. When he replies "Twelve o'clock at night," they
must run to the chicken yard, and the fox tries to tag one. The fox
chooses a fox for next time, the mother hen chooses another player in her
place, and the game begins again.
RHYTHMIC GAMES AND DANCES
1. Rabbit in the Hollow : German Folk Game from "Hansel and Gretel."
Words : Rabbit in the hollow sits and sleeps,
Hunter in the forest nearer creeps,
Little rabbit ; have a care
Deep within your hollow there
Quickly to the forest
You must run, run, run.
Formation : Circle, hands joined. One child chosen to be rabbit crouches
in center ; another, the hunter hides outside the circle.
Determine where rabbit's home is so that he may be safe.
Action : Children forming circle move around to left while singing first
5 lines. Stand still on last line while rabbit breaks through
circle and tries to get home. If he succeeds he may be rabbit
36
Physical Education
agaiu. If caught, Lie must return to circle and choose a new
rabbit. Repeat.
For last line children may sing "Hop, hop, hop" or "Hide, hide,
hide." If they sing "Hide, hide, hide," the rabbit crouches down
in circle again and the children try to keep the hunter out of the
circle.
RABBIT IN THE HOLLOW
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2. Mazoo : Traditional Southern Game.
Words : 1. Go round and round the circle
Mazoo, Mazoo :
Go round and round the circle
My Susie Anna Sue.
2. Go in and out the windows.
3. Go wash your tiny windows.
4. Now let me see you hustle.
Formation : Circle, hands joined. One child outside of circle.
Action : Child on outside skips around while children sing first verse
During second verse children in circle hold hands high, others
skip in and out.
Third verse — skip around inside of circle pretending to wash faces
of other children.
Fourth verse — children who have been skipping choose partners.
All hustle. To "hustle," time and action same as for skipping
in place but lifted foot is put down behind, crossing feet each
time. Repeat from beginning. Continue until all are playing.
MAZOO
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Second Grade
37
3. Did You Evek See a Lassie?: (Words and Music Traditional.)
Formation : Either in circle or children standing beside seats.
Action : One child leads, standing in front of room or in center of circle.
On words "Go this way and that way" make motions which other
children follow.
1. Children in circle moving to left around "lassie."
"Did you ever see a lassie, a lassie, a lassie,
Did you ever see a lassie, do this way and that?"
2. Circle stands and imitates action done by "lassie."
"Do this way and that way ; do this way and that way ;
Did you ever see a lassie, do this way and that."
To take her place in center, "Lassie" chooses the child who
guesses what activity was being imitated, and the game pro-
ceeds.
4. Oats, Peas, Beans: Traditional North Carolina Folk Game.
Words: 1. Oats, peas, beans and barley. grows
Oats, peas, beans and barley grows
Nor you, nor I, nor nobody knows
How oats, peas, beans and barley grows.
2. Thus the farmer sows his seeds (make sowing motion)
Thus he stands and takes his ease (stand arms folded)
Stamps his foot and claps his hands (stand and clap hands)
And turns around to view his land. (Turn in place to right.)
3. Waiting for a partner
Waiting for a partner
Open the gates and choose one in
Make haste to choose your partner.
Formation : Circle, hands joined. Child chosen to be farmer stands in
center.
Action : 1st verse — Circle around to left.
2d verse— Stand still making appropriate motions.
3d verse — Farmer chooses partner and enters circle again. Repeat
from beginning.
OATS, PEAS, BEANS
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5. Three Dukes : Traditional North Carolina Folk Game.
Words : 1. Here come three dukes a-riding
A-riding. a-riding
Here come three dukes a-riding
Sir Ransom-Tansom-Tardio.
2. Pray what are you riding here for?
Here for, here for?
Pray what are you riding here for?
Sir Ransom-Tansom-Tardio?
38
Physical Education
3. We have come forth to rnarry-o.
4. Pray which of us will you have, Sir?
5. You're all black as charcoal !
6. We're just as clean as you, Sir !
7. You're all as stiff as pokers !
8. We can bend as well as you, Sir !
9. Down the kitchen and down the hall
Choose the fairest of them all !
The fairest one that I can see
come over to me.
Formation : 3 Dukes on one side of room. Rest of children on other
side in line, hands joined.
Action : 3 Dukes advance and retire singing 1st verse.
Line advance and retire singing 2d verse.
Dukes sing verses 3, 5, 7, alternating with the rest of the children
who sing verses 4, 6, 8, bowing on Sth.
Dukes say "Down the kitchen, etc." naming person they wish
to have.
Choose new Dukes or play "Here come Four Dukes," etc.
HERE COME THREE DUKES
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Sir Ran - som, Tan - som, Tar - dy O!
6. Old Roger (Old Pompey)
Words: 1.
Traditional North Carolina Folk Game.
Old Roger is dead and lies in his grave,
Hm ! Ha ! Lies in his grave.'
They planted an apple tree over his head,
Hm ! Ha ! Over his head.
The apples were ripe and ready to drop.
There came an old woman a-picking them up.
Old Roger got up and gave her a thump.
Which made the old woman go hippity hop.
Second Grade
39'
Formation : Circle, hands joined. Choose Old Roger who lies down in
center, arms folded over chest.
Action : Players sing and sway from side to side as tho mourning, 1st
verse.
2d verse — Child representing apple tree enters circle with arms
stretched out shoulder height, fingers extended.
3d verse — Tree moves fingers (apples falling.)
4th verse — Child representing old woman comes in and picks up
apples.
5th verse — Roger gets up and chases old woman.
6th verse — Roger lies down, old woman limps around circle.
Each child then chooses another to take his place and game is
repeated.
OLD ROGER IS DEAD -_,„
7. Nuts in May: Tune — Mulberry Bush.
Words : Here we come gathering nuts in May.
1. Nuts in May, nuts in May.
Here we come gathering nuts in May
On a cold and frosty morning.
2. Whom will you have for nuts in May?
3. Oh, we will have for nuts in May.
4. Whom will you send to fetch her away?
5. Oh, we will send to fetch her away.
Formation : Children facing each other in two equal lines.
Action : One line advances and retires singing first stanza.
Second line advances and retires singing second stanza.
First line advances and retires singing third stanza (naming child
in other line).
Second line advances and retires singing fourth stanza.
First line advances and retires singing fifth stanza (naming child
in own line).
The two children named then go up to line which has been
drawn, grasp right hands and stand with right toes touching.
They then see which can pull the other across to his side of the
line. The one that succeeds returns to his own line taking
his captive with him.
Repeat, second line advancing singing first stanza.
8. Roman Soixieks : Traditional Old English and North Carolina Folk
Game.
Words: 1. Have you any bread or wine?
For we are the Romans ;
Have you any bread or wine?
For we are the Roman Soldiers.
40 Physical Education
2. Yes we have some bread and wine,
For we are the English :
Yes we have some bread and wine,
For we are the English Soldiers.
3. Then we'll have just one cup full.
4. No you shan't have one cup full.
5. Then we'll tell the king on you.
6. We don't care for your king or you.
7. Then we'll tell the Pope on you.
8. We don't care for your Pope or you.
9. Then we'll send our dogs that bite.
10. We don't care for your dogs or you.
11. Then we'll send our cats that scratch.
12. We don't care for your cats or you.
13. Are you ready for a tight?
14. Yes we're ready for a fight.
Formation : Equal lines facing standing about 10 to 12 feet apart. Draw
chalk line half way between.
Action : Romans advance and retire singing verses 1, 3, 5, 7, 9, 11, 13.
English advance and retire singing verses 2, 4, 6, 8, 10, 12, 14.
Make appropriate motions in verses 11 and 12.
At end step up to line and each grasp opponents right hand at
signal all pull. Any that are pulled over line must go on that
side.
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THE ROMAN SOLDIERS
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9. Jenny Jones: Tune — Here ice go Round the Mulberry Bush, Traditional
North Carolina Folk Game.
Formation : One child, representing Jenny Jones, kneels down ; another,
the mother, stands in front of her with skirts spread out to hide
her. Rest of children form a straight line facing mother.
Action : The line, holding hands skips S steps up to the mother and 8
steps back to place singing.
We've come to see poor Jenny Jones
Jenny Jones, Jenny Jones.
We've come to see poor Jenny Jones.
How is she now?
They stand still while mother imitating washing sings :
Jenny Jones is washing, washing, washing.
Jenny Jones is washing, you can't see her now
Children walk up and back 4 steps as before singing:
Very well, ladies, ladies, ladies,
Very well, ladies, gentlemen, too.
Throughout game children advance and retire, mother stands still making
appropriate motions.
Second Grade 41
Children repeat first verse
Mother : "Jenny is starching"
Children : "Very well, ladies," etc.
"We've come to see Miss Jenny Jones"
Mother : "Jenny is ironing"
Children : "Very well, ladies," etc.
"We've come to see Miss Jenny Jones"
Mother : "Jenny is ill"
Children : "Very well, ladies,"
"We've come to see Miss Jenny Jones"
Mother : "Jenny is dying"
Children : "Very well, ladies,"
"We've come to see Miss Jenny Jones"
Mother : "Jenny is dead"
Children : "Very well, ladies," etc.
"We'll come to the funeral, funeral, funeral,
We'll come to the funeral
Will that do?"
Mother : "You may come to the funeral, funeral, funeral
You may come to the funeral, that will do"
Children : "Very well, ladies"
"We'll come in red
Red, red
We'll come in red
Will that do?"
Mother : "Red is for soldiers, soldiers, soldiers
Red is for soldiers, that won't do."
Children : "Very well, ladies"
We'll come in blue," etc.
Mother : "Blue is for sailors, sailors, sailors,
Blue is for sailors, blue won't do"
Children : "Very well, ladies"
"We'll come in pink"
Mother : "Pink is for babies"
Children : "Very well, ladies"
"We'll come in yellow''
Mother : "Yellow is for jealousy"
Children : "Very well, ladies"
"We'll come in white"
Mother : "White is for weddings"
Children : "Very well, ladies"
"We'll come in black"
Mother : "Black is for funerals, funerals, funerals
Black is for funerals, black will do"
Six children pick up Jenny (who has fallen over) and carry her a short
way. Mother and rest follow weeping. They then put Jenny down. Jenny
gets up and chases them. First two caught are Mother and Jenny.
42
Physical Education
10. Pussy Cat: Tune- — Croivninshield's Mother Goose Melodies.
Words: Pussy cat, pussy cat (1)
Where have you been? (2)
I've been to London (3)
To visit the queen (4)
Pussy cat, pussy cat, (5)
What did you there? (6)
I frightened a little mouse (7)
Under her chair. (S)
Formation : Single circle, hands joined. Cat stands in middle.
Action : Lines 1 and 2 — Children take 4 slides around to right.
Lines 3 and 4 — Cat bows and sings lines.
Lines 5 and 6 — Four steps in toward center, shaking finger at cat.
Lines 7 and 8 — Cat whirls around, arms shoulder height as she
sings.
Children run back to places.
Repeat 1 and 2, sliding to left.
3 and 4, 4 steps into circle.
5 and 6, stand still and sing.
7 and 8, cat whirls and joins circle.
Choose new cat and repeat.
11. The Bridge of Avignon :
Words : 1. On the bridge of Avignon
They are dancing, they are singing
On the bridge of Avignon
They are dancing in a ring
Gentlemen do this way :
Then they all do this way.
2. Ladies all do this way
Then they all do this way.
3. All the priests do this way.
4. Soldiers all do this way.
5. Street boys all do this way.
Formation : Single circle, facing forward, hands joined.
Action : 1st 8 measures — skip around to left ; at end of 8th measure come
to stop and drop hands.
THE BRIDGE OF AVIGNON
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Second Grade
43
Measure 9 aud 10 — face partners as they sing "this way" make a
bow as though removing hat.
Measure 11 and 12 — face opposite direction and repeat 9 and 10.
Repeat measure 1-8.
Measure 9 and 10 — make courtesy to partner, 11 and 12, courtesy
other way.
Continue repeating third time, put palms together fingers down
and incline head.
Fourth time salute.
Fifth time, put thumbs in ears and wiggle fingers.
12. The Circus :
In couples, single circle. R shoulders to center.
I. (a) "I am going to the circus.
Come and take a ride with me';
I should like to ride a pony —
I can do it you will see."
Circle marches around, singing the stanza above,
(b) "Gee up. come along.
Gee up, come along ;
Gee up, come along ;
Whoa — back — whoa."
One player of each couple is the "pony," and is driven by the player
behind him ; the pony stretches arms back to grasp the hands of the
"driver," and the circle gallops or trots lightly until "Whoa," where
all stand still ; back one step ; and stand.
II. When the words call for "elephant," all bend forward and swing
clasped hands from side to side, imitating trunk ; have movements slow
and ponderous.
Ill "Reindeer ;" form horns by placing thumbs at sides of head, spread-
ing fingers ; trot softly, as on snow.
Other animals may be added to suit conditions.
THE CIRCUS
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Single circle, all facing center. One player in the center is the pony.
1. "Trot, trot, trot, through the pasture lot :
Though the road be rough and stony, trot along, my little pony ;
Trot, trot, trot, trot, trot ; through the pasture lot."
44
Physical Education
The center player trots around inside circle during the singing of the
above verse.
2. Rest, rest, rest; you have done your best;
To your stable I will lead you, and on corn and oats I'll feed
you ;
Rest, my pony, rest ; you have done your best."
All the players forming circle make a "stable" of the arms in front of the
chest; the player inside circle enters a "stable" during singing of
second verse.
1. Repeat as in 1, but there are two ponies inside the circle — the original
pony and the player whom he faced for the "stable."
2. Each of the two ponies enters a "stable."
3. Repeat, having four in center ; continue until all have been chosen.
THE LITTLE PONY
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^14. Swedish Ring Dance :
Formation : Double circle R shoulders to center, boys on inside.
Action: Measure 1- 8 — 16 walking steps forward.
Measure 9- 16—16 skipping steps forward.
Measure 17-20— All join hands 8 slides right.
Measure 21-24—8 slides left.
Measure 25-28— Face partners, hands on hips, girls take 4 slides in
toward center, boys 4 slides out, and back to place.
Measure 29-32 — Lock right arm with partner, left arm held high 16
running steps around with partner.
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Second Grade
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46 Physical Education
15. Pop Goes the Weasel :
(For music, see p. 79.)
Words : A penny for a loaf of bread
A penny for a needle ;
That's the way the money goes
Pop goes the Weasel.
Up and down the village street
In and out the Eagle;
That's the way the money goes
Pop goes the Weasel.
Formation : Circle, hands joined.
Action : One child skips around inside of circle for first 6 measures and
stops in front of partner.
Measures 7 and 8 — They both jump and land with R foot forward,
heel touching, repeat L R L.
First child now places his hands on his partner's shoulders and
they skip around for measures 9-14 and stop in front of another.
Measure 15 and 16 — Repeat 7 and 8. Continue until all are
playing. More than one child may be in center at beginning.
16. Muffin Man (schoolroom form) for words and music see p. 24.
Action : Four children are selected who go to different corners of room.
Children in their seats sing first verse while children in corners
skip up and choose partners. They lead partners to corners
singing "Two have seen the Muffin Man," etc. When they get
to corners skip around singing until end of verse. Repeat 1st
verse choosing new partners, repeat second verse singing "Four
have seen the Muffin Man." Continue until all are playing.
RELIEF EXERCISES
In the first and second grades there is so much freedom that these
periods are not as essential as in the upper grades. If the children become
restless, they may be permitted to skip or march around the room.
Other suggestions are :
1. Let them sit with arms shoulder high and shake fingers hard ; do same
overhead.
2. Jumping in place, etc.
A few simple games may give relief after a period of sitting still.
The following games are suggested :
1. Good Morning : One child sits with eyes closed. Teacher motions to
another child who says "Good morning Mary." Mary (or whoever has
eyes closed) has three chances to guess who is speaking. If she guesses, she
may be it again. Otherwise the child blindfolds her eyes.
2. Huckle Buckle Bean Stalk : All children close eyes but one. He hides
an object and then takes his seat. Rest of children look for object. When
one sees it he pretends to look farther, then quietly takes seat and says
Second Grade 47
"Huckle, buckle beau stalk." Rest continue search. First one to see object
bides it next time. Iustead of having all searching it will shorten game
to have a few play at a time.
3. Charlie Ovee the Water : One player stands in center. Rest make
circle and say "Charlie over the water, Charlie over the sea, Charlie caugbt
a blackbird and can't catch me." as they say last line all stoop. Charlie
tries to tag them. Oue tagged must be Charlie. If there are many players,
have more than oue cbild in center at beginning.
The following imitative activities are suggested for use during Relief
Periods :
1. Run like a cat — quietly.
2. Gallop like horses.
3. Walk like an elephant — hands clasped low in front swinging from
side to side.
4. Walk like a bear — hands on floor, slowly lumbering from side to side.
5. Jump like a frog— hands on floor, arms between knees jump forward.
6. Rabbit hop — knees bent, backs flat, hands held up to represent paws,
hop in this position.
7. Birds flying — arms shoulder height raise and lower.
8. Aeroplane propeller — large arm circles. Wings — keep arms shoulder
height, tip body from side to side.
GYMNASTICS
General Plan of Gymnastic Lesson
Each lesson is so constructed that all parts of the body share in the
exercise-values ; therefore, the whole lesson should always be given. The
lesson plan is, in general, as follows :
1. Order. These exercises are given primarily to train pupils in quick
response, and to improve neuro-muscular coordination.
2. Head. The objectives of this group are mainly corrective; upper
shoulder muscles and neck muscles are tightened, and the chest expanded.
3. Arm. These exercises are also strongly corrective, strengthening
the shoulder muscles and broadening the chest. Good form is necessary
to produce the desired result.
4. Trunk. The large trunk muscles are used, the back and the abdominal
walls are strengthened, and the digestive function improved.
5. Precipitant. Again the large muscle-groups are used, and improved
muscle-tone, quicker heart-action and deeper breathing should result.
6. Breathing. Respiration should be brought back to normal after the
exertion of the last group, and the habit of deep breathing encouraged.
Directions for Teaching Gymnastic Lesson
1. Have windows open and coats off ; face windows for breathing exercises.
2. Insist on quiet feet; noise and stamping are unnecessary, even in
street shoes.
48
Physical Education
3. The lesson must be memorized; a small card may be held as a
memorandum, but no teacher can successfully teach any subject when she
has to keep her attention on her book.
4. All breathing exercises are to be done with mouths closed.
5. In correcting poor positions, never say "shoulders back" ; not the
shoulders, but the whole trunk, is wrongly poised. Say "chest broad, waist
in," or "stand tall, knees straight."
6. Exercises done on one side must be done an equal number of times on
the opposite side.
Incorrect Arm Stretching Upward, 'With Coat.
7. When the gymnastic lesson is given two or three times a week, using
health talks, contests and rhythmic work on the alternate days, one pro-
gram is used for two weeks, varied with different games.
8. "Atten — tion." Head high ; chest broad ; hands at side, stretched
downward ; heels together, with toes slightly turned out, not more than
forty-five degrees. A smart and convenient way for children to reach this
position from their seats is in two counts; one, right (or left) foot in the
aisle, preparatory to rising; two, class stands at "attention."
Second Grade
49
9. "At ease." This is not necessary after each exercise, but may be
given when rest is required, or when any explanation is needed. The left
(or right) foot is carried about a foot-length to the side, weight being
equally distributed between feet.
10. Every exercise must begin and end with the fundamental standing
position. The command " po — sition" is used to get the child back to the
starting position, from any gymnastic position of feet or arms.
11. Demonstrate an unfamiliar exercise, but do not accompany the
children in their work; if the full educational benefits are to come from
the lesson, it must be taught from commands, not from imitation.
Coeeect Arm Stretching, Without Coat.
12. Each command has two parts, preparatory and executive. The pre-
paratory part explains the order ; the executive gives the signal for its
performance. In the command "Left foot forward — place!" the dash
separates the preparatory and executive sections. The preparatory part of
the command is given in an ordinary conversational tone ; a distinct pause
must always come before the executive part, which is given in a crisp,
emphatic, decisive manner.
Phys.-
50 Physical Education
13. Repetition. Arm exercises may be repeated 8 to 10 times ; leg exercises,
12 to 16; breathing, not more than five times. The lesson must have snap
and vigor. Never repeat an exercise to the point of losing the interest of
the class. It is much better to work for effort and for good spirit than to drill
on an exercise until every child can execute it perfectly.
14. If the children are old enough to have developed sex-consciousness,
it may be desirable to have the Physical Education lessons done with
boys on one side of the room, girls on the other. Assign seats for gym-
nastic lessons, taller pupils at rear of line ; have desks cleared ; command
"change seats for gymnastics," and have boys pass to front of room, girls
to rear, in taking temporary seats.
GRADE III
For Explanation of Types of Exercises, see pages 10, 11.
GYMNASTICS
General Plan of Gymnastic Lesson, page 7/7.
Directions for Teaching Gymnastics, pages Jfl-50.
Time for Physical Education should be divided between health lessons,
games, gymnastics, rhythmic exercises, athletic contests, and efficiency tests
such as the Badge Tests described by the Playground and Recreation Associa-
tion bulletins. A new lesson in gymnastics is to be started every two weeks.
Every lesson is begun and ended with "Best sitting position."
Lesson I
1. Order. Drill in directions of right and left. "To the right — turn!"
facing each of the four sides of the room.
2. Arm. Hips — firm; hands placed firmly on hip bones, not waist line,
thumbs to the back, fingers close together.) Po — sition hands brought smartly
down to sides.
3. Leg. Hips — firm; feet apart — jump (lightly, catching weight on balls
of feet); feet together — jump.
4. Splitting wood ; swing hands over right shoulder, as if grasping axe ;
on count one, swing axe between feet, bending forward from hips ; two,
straighten body and swing hands again over right shoulder.
Repeat an equal number of times, bringing hands to left shoulder.
5. Precipitant. Fire Engine. Number the rows; have signal given with
bell or handelapping, and the row whose number is signalled rises and
gallops lightly around outside aisle and back to seat.
6. Hands on lower border of chest — place; breathe in, one; out. two.
Lesson II
1. Order. Touch R foot, tiptoe only, forward — one; replace two. Repeat
to left.
2. Arm. Chest — firm; make two level shelves by placing thumb against
chest, palms down and horizontal, wrists and fingers straight, hands well
apart on chest. Po ■ — sition.
8. Leg. Hips — firm; raise heels eight counts — go.
4. Trunk. Raising Flag. Right hand high over head, left in front of
waist ; pull down right arm and bend knees, one; raise left arm high and
straighten knees, two.
5. Precipitant. Hips — firm; jump lightly on toes 10 counts — go (may
be taken one row at a time).
6. Sitting, hands on near corner of desks, head high ; deep breathing,
one, (chin drawn in and chest broadened) ; two.
Lesson III
1. Order. Quick change between hips — firm and chest — firm.
2. Arm. Chest — firm; fling arms sideways, one (fingers straight, palms
down, hands shoulder high) ; return, two.
52
Physical Education
3. Leg. Hips — firm; feet apart — jump; heels raise, 8 counts — go.
4. Trunk. Splitting wood; see Lesson 1, Grade III.
5. Precipitant. Hips — firm; feet apart jump; together — jump; continue
lightly ten counts — go. (One row at a time.)
6. Raise arms sideways shoulder high and breathe in — one; two, lower
arms and breathe out.
, Y
'
"Shoulders — Fiem
Lesson IV
1. Order. Marching in place; mark time — go (foot raised clear of
floor, toe pointing downward) ; class halt; one — two. (Two steps in place
after the word halt.)
2. Arm. Head — firm (hands on back of head, finger tips touching wrists
straight, elbows back, chin well in).
3. Leg. Hips — firm; Bouncing balls, turning right; 4 counts — go;
(Take three soft light jumps in place, hardly leaving floor; turn to right
on fourth jump. The first three are "getting up steam ;" the fourth jump
is more vigorous. ) Again to right — go.
4. Trunk. See-Saw. Three children to a see-saw ; the center, standing
with arms stretched out at side, being the plank, and the two outer players,
each holding with both hands to the end of the see-saw, are the riders.
Third Grade 53
On count one. the center player bends to right, as the rider on that side
bends his knees almost to sitting position ; on two, the right-hand player
stands erect as the one on the left bends knees. The music to the
familiar Mother Goose rhyme may be used for the rhythm to this exercise.
5. Precipitant. Skip on tiptoe, one row at a time, around room.
6. Hands on lower ribs, broaden chest and breathe in, one; two.
Lesson V
1. Order. Quick change between hips — firm, chest — firm, head — firm.
2. Arm. Chest — firm; fling arms sideways and raise heels — one; two.
3. Leg. Hips — firm; deep knee bending (the children call it "growing
little") bend knees, heels off floor, one; stand erect, two.
4. Trunk. Throwing snowballs; pick up snow from between feet, one;
mould balls, two; throw at some object in front of room, three. A child
may be chosen for a snow man, and his arms, head and legs knocked off in
succession.
5. Precipitant. Run on tiptoe, one row at a time, around room.
6. Sitting. Chest — firm; breathe in, one; out, two.
Lesson VI
1. Order. Review the march in place and halt (see Lesson IV).
Mark time; go; then forward, march; class halt — one; two. Take
two steps after the word halt ; bringing heels together on two.
2. Arm. Circle arms overhead — one (raise arms sideways overhead and
place R hand above L, both palms down ; two, lower arms sideways to
position.
3. Leg. Arm raising sideways with heel raising, one; two.
4. Trunk. Cranking automobile; stoop and make large circle outward,
first with right arm, then with left.
5. Precipitant. Hips — firm; jump with feet astride and together, twelve
counts — go. (See Lesson III.)
6. Sitting. Head — firm; broaden chest and breathe in — one; two.
Lesson VII
1. Order. One step forward — one (step forward on left foot); tico,
bring up right foot to left, heels together.
2. Head — Arm. Raise right arm sideways, turning head to look at tips
of fingers — one; return, two. Same to left.
3. Leg. Chest — firm; deep knee bending (growing small") one; two.
4. Trunk. Raising Flag. (Lesson 2, Grade III.)
5. Precipitant. Marching game, "Follow my Leader."
6. Hips — firm; heel raising and deep breathing; one; tiro.
Lesson VIII
1. Order. Quick drill in directions, as in Lesson I.
2. Arm. Shoulders — firm; fists clenched tightly and held on outside of
arm, not touching shoulder ; wrists straight ; elbows close in.
3. Leg. Head — firm; feet apart — jump; raise heels, 10 counts — go.
54
Physical, Education
"Chest — Firm !"
4. Trunk. "Crow Hop;" bend knees and clasp ankles; hop forward 6
times in this position. (One row at a time.)
5. Precipitant. "Fire Engine;" see Lesson I.
6. Arm raising sideways and heel raising with deep breathing one; two.
Lesson IX
1. Order. Quick cbanges of arm positions, insisting on good form.
2. Arm. Arm raising sideways, with head twisting to R; one; two.
Take with deep breathing. Repeat to left.
3. Leg. Bouncing Balls ; see Lesson IV.
4. Trunk. Feet apart — jump; bend and clasp both hands to L (R)
ankle, one; two. (Keep knees straight.)
5. Precipitant. "Crossing the Creek ;" mark with chalk a space about
three feet wide in front of the teacher's desk ; have one row at a time run
around outside aisle, jumping across space marked out.
6. Chest — firm'; heel raising and deep breathing — one; two.
Third Grade
55
"Rabbit Hop."
Lesson X
1. Order. Marking time and marching ; alternate rows face back of
room, so that two rows of children march around one row of seats.
2. Shoulders — firm-; arms sideways stretch, one — two.
3. Leg. Arm circling and heel raising — one — tico.
4. Trunk. "Rabbit Hop;" bend knees and place hands, palms down, on
floor between knees, fingers pointing inward ; advance by moving hands
forward, then bringing up feet with a little jump.
5. Precipitant. "Jumping the Fence ;" like "Crossing the Creek," Lesson
IX, except the children jump over a yardstick or blackboard pointer held about
ten inches above floor.
6. Sitting. Chest — firm; arm flinging sideways with deep breathing
one; two.
GAMES AND CONTESTS
Finger Circle Race. Draw small circles on the board, one in each corner, so
that four children are running at a time. Each child stands with his
finger in a circle, right shoulder to the board. At the signal, all run
around the room in the same direction, each child touching every circle
as he passes it. The child first reaching his own circle wins the game.
I Spy. One child is selected to hide some small object, such as the top to
an ink well ; several of the children are meanwhile sent out into the
hall. When they enter to search for the hidden object, the first one
who sees it says, "I spy" and returns to his seat, while the other
56 Physical Education
players continue to seai'ch. The player first seeing the object may hide
it next time. It is advised that the object be hidden where it will not
be necessary to move anything in order to find it.
Exchange Tag. Children are seated at their desks ; one is chosen to be
"it," and stands in front of the room. The teacher calls the names of two
pupils, who exchange seats, trying to avoid being tagged by "it." The
one who is tagged is next "it."
Follow the Leader. One player is chosen as leader. The others form in
single file behind him, and imitate all that he does. The leader may
march, skip, walk on all fours, go backward or sideways, turn around
while walking, or hop on one foot ; he may assume on the march any
position of the arms. Whoever fails to follow, must go to the foot of
the line.
Going to Jerusalem. Place a book or a chalk-mark on one desk. Players
march in and out of aisles, and at the signal (a tap on the bell, or a clap)
each tries to secure a seat. The marked seat may not be used. An
additional seat is ruled out at each repetition of the game.
Eraser Relay. Place an eraser on the front desk in each row. At the
signal, the eraser is passed backward overhead, being touched by each
child in succession ; the player in the last seat runs forward with it,
coming up on the right-hand side of the seats ; the first child replacing
the eraser on the front seat wins for his row. Each child then moves
back one seat, the player who has just run taking the front seat.
Continue until every child has had a turn at the rear seat.
Stealing Steps. One player, standing in front of the class, hides his
eyes and counts audibly to ten ; a player in each aisle has been chosen
to start from the back of the room and come forward as rapidly as
possible, but must be motionless when the one in front, having counted
ten, uncovers his eyes. Any player seen to move must return to the
back of the room. The player first reaching the front wins one point
for his row.
Duoks Fly. The leader calls rapidly "Ducks fly," "Chickens fly," "Robins
fly," etc., and children raise and lower arms once when the name is called
of some animal that can fly; when a player raises arms at the c- m-
mand "pigs fly," he is caught, and must take his seat. The row having
the largest number of players standing after two minutes of the game,
is the winner.
Bird-Catcher. A nest is marked out in one corner, a den in the opposite
corner. One player is chosen for the bird-catcher, another for the
mother-bird. Each row of players choose the name of some bird.
When the name of one row is called, they must run to tag the rear
wall and try to reach the "nest" before being tagged by the bird-catcher.
Birds tagged must remain in the cage. The same catcher serves through
one game, unless the children play better with two catchers.
Poison Snake, Players form circle about a stick or some object that is
"poison" ; the players try, by means of pushing or pulling each other by
Third Grade
57
the clasped hands, to make some player touch "poison," when he has
to drop from the circle.
Mother May We Go Out to Play. One player is chosen for the mother,
the rest are children, and scatter about; the mother calls '"Children,
come home" ; the children answer in chorus, "no, we won't" ; the mother
calls "I'll send a bear after you" ; to which the children reply, "we don't
care" ; after many more animals have been threatened, the mother
says "Well, I'll come myself after you," at which she chases the children,
who as fast as they are tagged must return home. The first player
tagged may help chase the others.
RHYTHMIC PLAYS
Beak Porridge Hot. Players in couples forming circle, right shoulders to
center. Inside hands joined with partner.
1. Heel-toe polka around circle. S measures.
2. Face partner. "Bean porridge hot," clap hands to sides, clap own hands,
and clap both hands with partners' in succession. "Bean porridge cold,"
repeat as before. "Bean porridge in the pot," clap hands to sides, clap
own hands, Clap R hand with partners', clap own hands ; "nine days
old;" clap L hand with partners', clap both own hands, clap both hands
to partners'.
Continue, to finish chorus.
3. Join both hands, facing partner. 2 slides in line of direction around
circle ; tap feet three times. Repeat slides, moving in opposite direction ;
tap feet three times.
Repeat 3.
4. Repeat chorus, fig. 2.
BEAN PORRIDGE
m gjjjjl lll
z:
5=
SE
a
?
^i
if*
*Children's Minuet.
Children in couples around circle, R shoulders to center.
The step used throughout is the "minuet step." touch R forward and lift
foot immediately ; step forward on R ; repeat, touching L and then stepping
on L.
! Music from Niedlinger's "Small Songs for Small Singers," by permission.
58
Physical Education
The 4 measures of introductory chords are in every case used for a
deep and ceremonious curtsy, girls holding skirts, boys R hand across
chest ; boys bow with knees straight, bending from hips ; girls place one foot
behind, and bend knees deeply, keeping back straight.
1. Curtsy ; theri take minuet step forward throughout first verse.
2. Curtsy; then give right hand to partner and take minuet step in
circle around partner. Keep joined hands high.
3. Curtsy ; then repeat 2, with L hands joined.
4. Curtsy ; then boy kneels, while girl goes around him, minuet step,
R hands joined.
5. Curtsy; repeat 4, with L hands joined.
CHILDREN'S MINUET
Very quietly (sLho)
j i> j> i t-m
i jij
w
grown folks, too,_
And are go - ing to
w^^§
3^E
T^f
i=*U
4-4M
3 S
f 5
r
r
r-
P^
j i.i j i,j.-= ^^
ball-
1 would like to dance with you,
^f
Up_ and
j aL-
m
\h±
-^P--
LA
Third Grade
59
dimin
Lt a i j j 1 1 lj j' J> i j j
deed,, you dance quite well,_
Ver - y light up
j fz | J^3
f^^
2
^L±
±k
p
r
j j J U J U j I'l
wm
on your feet ; _
When you're tir - ed, will you tell
m^
w mm
wm
^m
r Tf
feet
jU
U
i
i If
1
2
^f
j j j i j m
dimin.
m
me, And we'll rest up - on that sea
The Jolly Miller: Traditional North Carolina Foil: Game.
Words: Oh— Jolly is the Miller
And he lives by the mill
As the wheel goes round
With a right good will.
One hand in the hopper
And the other in the sack
As the boy goes forward
And the girl stays back.
Formation : Counter-clockwise double circle, boys on inside, girls on
outside.
60 Physical Education
Action : Walk -forward while singing first 6 lines. During line 7 and S the
boys step up to new partner, the girls remaining in place.
When they have learned to do this, an extra player may be
chosen who stands in center; as boys change, this extra player
tries to get partner. The one who is left out remaining in the
center and trying to get a partner next time.
JOLLY IS THE MILLER
P H '^^^i'N jr^ ^
\Hl Ipii a j n 'j j 'J. f j:
Yankee Doodle. Players in couples, R shoulders to center. Girl's hands
on skirts, boys' on hips. Begin with foot away from partner.
'Yankee Doodle came to town." Touch R heel forward; touch R toe
backward ; take 3 light running steps forward.
"Riding on a pony ;" repeat above, beginning inside foot.
"He stuck a feather in his cap." Skip 4 steps forward, beginning outside
foot, lifting knee high.
"And called him macaroni." Face partner and curtsy.
For chorus, skip around circle, humming tune.
* Seven Jumps :
Formation : Circle, hands joined, facing clockwise.
Action: Measure 1-8, -16 skips around (knees high) clockwise.
Measure 9-16, 16 skips around counter-clockwise.
At end of 16th measure land with feet together, hands on hips.
Measure 17, raise L foot suddenly.
Measure 18, replace L foot suddenly.
Pianist commences measure 1 suddenly and all skip around as in
beginning.
Measure 17, raise L. foot
Measure 18, replace L foot
Measure 17, raise R foot
Measure 18, replace R foot.
*Prom Clark's "Physical Training
published by Benj. H. Sanborn & Co.
for the Elementary Schools,'
Boston. By permission.
copyrighted and
Third Grade
61
Continue as before adding one more repetition of chords 17 and 18 each
time. Third time, repeat all before and kneel on L knee.
Fourth time repeat all before and kneel on 11 knee.
Fifth time repeat all before and place L elbow on floor.
Sixth time repeat all before and place R elbow on floor.
Seventh time, repeat all before and drop head in hands.
Repeat skips and finish.
Allegro moderate { J = 9U )
A
SEVEN JUMPS
B l 1
ifoN— 1-
1 ■ /» *
f**^*,
-I 6 — s J 1-
[ n A
N=r^
L -*l f-f-
-P — 1» — J — u
9
p LuJJ
10
H i
-C — P— «— 4-
11
^-•— « —
12
■1 >—
r* W 1
13
3 Est
14
WkoJ
15
^4 — f 1 —
4-4 - —
s* ir
4 = —
1 1
Continue thus 7 limes,
adding a measure each time
Fine
D.C.
D.C.
D.C.
*Nixie Polka. Players in circle, facing center ; three or more players
in center. All hands on hips.
1. Spring, placing R foot forward, heel down, toe up ; repeat L., R., L„,
4 measures.
2. All clap on first note of next measure, then players in center run 12 tiny
steps to face partner.
3. Repeat 1, facing partner.
4. Players with backs to center turn to face center on the clap ; his
partner follows, hands on shoulders of the one ahead. The two run in
this manner to face new partner, and the game proceeds until all have
been chosen.
*Frora Clark's "Physical Training for the Elementary Schools," copyrighted and
published by Eenj. H. Sanborn Co., Boston. By permission.
62
Physical Education
NIXIE POLKA
Swedish
frM-ju^iijiiJ j iM RhH
Come,lit- tie gob-lins,come and play, Come let us sing and be jol - ly.
5 , 6 , , 7 _ * 8
^pj |
M
pips
Sing a Song o' Sixpence. Players in circle, facing center ; four players,
in the "pie," crouch in center of circle, close together.
"Sing a song o' sixpence, a pocket full of rye;
Four and twenty blackbirds baked in a pie." Circle skips to left.
"When the pie was opened the birds began to sing," etc. Circle stands
and raises joined hands to open "pie," blackbirds fly under the raised
arms, and skip around outside circle, whistling.
"The King was in his counting-house," etc. ; circle pantomimes counting
money.
"The Queen," etc. ; players in circle pantomime eating with spoon.
"The maid," etc. ; players pantomime hanging clothes.
"And down came a blackbird," etc. ; each blackbird, on outside of circle,
snips the nose of some player in the circle, who becomes a blackbird
when the game is repeated.
m
SING A SONG O' SIXPENCE
iO^U
^^yn^rM^y i 'V
#FF?
£££
^fpW V
5
rpir r
The Spielman. Partners in circle. R shoulders to center.
1. "We are two musicians gay, would you like to hear us play?
If you like us we will stay, or go back to cold Norway."
Players march around circle, swinging hands gaily, singing the above
verse.
Third Grade
63
"We can play the viol, viol, violin ;
We can play the big bass viol and the flute, oh."
Flayers face each other and imitate the movements of playing the
instruments named in the preceding verse.
"Boom-fa-la-la, boom-fa -la-la, boom-fa-la-la-lay;
Boom-fa-la-la, boom-fa-la-la, boom-fa-la-la-lay."
While singing the preceding, players in sets of 4 join 4 right hands across
square, and skip around to R during 4 measures ; reverse, joining L
hands and skip 4 measures to left.
THE SPIELMAN
Swedish
GRADE IV
For Explanation of Types of Exercises, see pages 10, 11.
Time for Physical Education should be divided between health lessons,
games, gymnastics, rhythmic exercises, athletic contests, and such efficiency
tests as the Badge Tests arranged by the Playground and Recreation Asso-
ciation. A new lesson in gymnastics is to be started every two weeks. Every
lesson is begun and ended with "Best Sitting."
GYMNASTICS
General Plan of Gymnastic Lesson, page .'ft.
Directions for Teaching Gymnastics, pages J f 7-50.
Lesson I
1. Order. Hips — firm; one step forward — march (see Lesson 7, Grade
III).
2. Arm. Chest — firm,; arms sideways fling and raise heels, one; tioo.
3. Leg. "Thread the needle ;" clasp hands low in front ; on count one,
step R (L) foot through ring formed by hands, and stand on R foot; two,
step through ring with left foot, and stand erect, hands still clasped behind.
4. Trunk. ''Cranking automobile;" see Grade III, Lesson 6.
5. Precipitant. Running in place, raising feet backward ; 16 counts — go.
(Like a quick run but done without moving forward. Insist on good rhythm.)
6. Hands on lower ribs — place; breathe in, one; out, two.
Lesson II
1. Order. Two steps forward — < march. This takes three counts, stepping
forward L and R on one and two, and bringing heels together on three.
2. Arm. Shoulders — firm; stretch arms downward and raise heels, one;
tioo.
3. Leg. Raise arms sideways and bend knees (slightly) one; two.
4. Trunk. "See-saw." See Lesson IV, Grade III.
5. Precipitant. "Jumping Jack ;" on one, jump to stride position and raise
arms sideways ; tioo. return arms and feet to place. Continue 12 counts.
6. Circle arms overhead with deep breathing; one; tioo.
Lesson III
1. Order. March steps forward and backward ; vary number and direction.
2. Arm. Chest — firm; fling arms sideways and twist head to R (L) —
one; two.
3. Leg. "Thread the needle;" (See Lesson I. Grade IV) and return to
starting position, reversing the movement.
4. Trunk. Bending to grasp L (R) ankle; one; tioo.
5. Precipitant. Bend arms to athletes' running position (elbows at right
angles, held close to body) ; run in place, one row at a time, 16 counts — go.
6. Sitting; head — firm; deep breathing, one; two.
Fourth Gkade
65
Lesson IV
1. Order. Quick changes of arm positions.
2. Arm. Hand clapping overhead with heel raising, 10 counts — go.
3. Leg. Hands clasped behind back, place; slow deep knee bending, one;
two. Try to touch floor with finger tips without, tipping body backward.
4. Trunk. "Human Wicket;" feet apart — jump; bend forward, knees
straight, and touch L hand in front of L toe. R hand in front of R toe
— one; stand erect, two.
5. Precipitant. "Crossing the Creek," see Lesson IX, Grade III.
6. Arms sideways — raise; turn palms up. with deep breathing, one; two.
Deep Knee Bend
Lesson V
1. Order. Hips — firm; place L foot forward (one foot-length; weight on
both feet) one; two.
2. Arm. Chest — firm; arm flinging sideways and quick knee bending,
one; two.
3. Leg. "High-stepping horses;" hips — firm ; mark time in place, with
high knee bending upward; 12 counts- — go. (Bring knee as high as hip;
right angle at knee; toe pointing downward.)
Phis. — 5
66 Physical Education
4. Trunk. "Rabbit Hop." See Lesson 10, Grade III.
5. Precipitant. "Jumping Jack;" clapping bands over bead on odd counts,
bringing hands to side on even counts. 12 counts — go.
6. Shoulders — firm; deep breathing, one; two.
Lessor VI
1. Order. Hips — firm; L (R) foot forward — place; raise heels, S counts,
go.
2. Head. Circle arms and twist head to right (left), one; two.
3. Arm. Shoulders- — firm; feet apart — jump; stretch arms upward, one;
(arms parallel, palms turned in; watch for hollow back and protruding
abdomen) ; bring arms to shoulders firm — two.
4. Leg. "Wicket Walk" (see "Human Wicket," Lesson IV, Grade IV) ;
feet apart — jump; bend and touch floor — two; advance L foot and hand
simultaneously, then R ; continue for 6 counts ; position — stand.
5. Precipitant. Arms in running position — place (see Lesson III, Grade
IV) ; running around room, one row at a time. go.
6. Sitting. Hips — firm; deep breathing, with head bending slightly back-
ward (chin close to neck; secure broadening of chest, not raising shoulders).
Lesson VII
1. Order. March steps forward and backward ; vary number and direction.
2. Arm. Shoulders — firm; stretch arms sideways and raise heels, one;
two.
3. Leg. Deep knee bending, hands clasped behind (see Lesson IV, Grade
IV).
4. Trunk. "Climbing Ladder." On count one, raise L arm as if grasping
ladder, and bend left knee upward; two; change position of hands and feet,
bringing R arm and knee upward.
5. Precipitant. "Jumping Jack," with hands clapping overhead (Lesson V,
Grade IV) ; 16 counts- — go.
6. "West Point" Breathing ; one. deep breathing, turning palms outward,
keeping little finger close to side (see that the exercise secures chest broad-
ening, not shoulder raising) ; return and exhale, two.
Lesson VIII
1. Order. Facing to right — one (quarter-turn to R on R heel, pushing
with L toe; hold this position until second command) ; bring up L foot to R,
heels together, two.
2. Arm. Arm circling overhead with heel raising, 12 counts — go.
3. Leg. "Thread the Needle" and return ; see Lesson III, Grade IV.
4. Trunk. "Splitting wood;" see Lesson III, Grade III.
5. Precipitant. Hips — firm; jump in place ; bend knees, heels off floor,
one; spring upward and land on toes with knees bent as in starting position,
two; stand erect, three.
6. Sitting. Chest — firm; deep breathing with head bending backward,
one; two. (See Lesson VI, Grade IV.)
Fourth Grade 67
Lesson IX
1. Order. Right and left facing (see Lesson VIII, Grade V).
2. Arm. Hand clapping overhead with heels raising, 12 counts — go.
3. Leg. Hips — firm! high knee bending upward, march time, 16 counts —
go.
4. Trunk. "Steamboat;" arms sideways raise and feet apart — jump; on
one, bend trunk to R, bending R knee, R hand touching floor, L arm pointing
upward ; two, bend to L, touching floor with L hand.
5. Precipitant. Practice marching and halting.
6. West Point breathing, one; tiro.
Lesson X
1. Order. Head Arm and L (R) foot forward — place; heel raising 8
counts — go.
2. Arm. Arm stretching sideways and upward ; shoulders — firm; stretch
arms sideways — one; shoulders firm, two; stretch arms upward, three;
to shoulders, four.
3. Leg. Chest — firm; deep knee bending, one; two (see Grade III, Lesson
V).
4. Trunk. Climbing ladder ; raise L arm and R knee upward ; change
and continue to 10 counts.
5. Precipitant. Hips — -firm; jump in place, one; two, three. (See Lesson
VIII, Grade IV.)
6. Arms sideways — fling; deep breathing, turning palms upward, one; two.
GAMES
Automobile Race : Each row chooses the name of some automobile. At
the signal, the first child in each alternate row rises on the right side,
runs forward around his own desk, then to the rear on the left side,
going completely around his own row of seats. As soon as he is
seated, he touches off the child who sits behind him. and so on until
the last child has run and has returned to his seat. Tl:o alternate rows
then play, and the two winners finally compete to decide the champion.
Posture Tag : One child is chosen for the runner, and another for the
chaser. Each has a beand)ag carried on his head. If either player
touches or loses the bean4L>ag, he is out. and must choose a player to take
his place. If the runner is tagged by the chaser, another runner is
chosen.
Teacher and Class : A leader is chosen for a "class" of about ten players,
the "class" in a line facing the "teacher," who stands about twelve feet
away. The "teacher" tosses the bean bag to each of the class in succession,
beginning at the head. A player who misses goes to the foot. If the
leader misses, he goes to the foot and the player at the head becomes
leader.
Beast, Bird or Fish : The leader tosses the bean bag to any player, and
calls "Bird." then immediately begins to count rapidly to ten. If the
player to whom the bean bag was tossed does not name a bird before
the leader counts ten, he is caught, and must stand at the back of the
68 Physical Education
room. If the leader calls for "fish," or for "beast," the correct reply must
be given.
Weather Vane : This is a useful game for teaching points of the compass.
It is played like "Simon Says;" the teacher calls "Turn to the — North,"
and a child who turns in the wrong direction is an unreliable weather-
vane, and must take his seat. Give a good pause before the direction
is announced, and demand instantaneous response.
Lame Fox and Chickens : The chickens are divided into two groups, stand-
ing on opposite sides of the playing space ; a den for the fox is marked out
in the center. At the signal, the chickens exchange bases, running
across the space marked out for the fox ; the fox who is lame and can hop
only on one foot, tries to tag as many as he can. All caught are lame
foxes when the signal again is given.
Center Base : Players in circle ; one player in center with ball. The center
player throws ball to some player in the circle, who must replace ball in
the center and then chase the center player, who is safe if he can
touch the ball before he is tagged by the chaser; if he is tagged, the
chaser may be in the center.
Call Ball : Players are given consecutive numbers, beginning at one.
One player has a basket ball, which he tosses into the air immediately
after he has called a player's number ; that player runs forward and
tries to catch the ball before it has made a second bounce. As a
playground game, the players stand in circle ; in the schoolroom, players
are in their seats, and the ball is tossed in the vacant space at the
front of the room.
Fish Net : Two goal lines are drawn some forty to fifty feet apart and
reaching from side to side of the play space. The players are aligned on
one of the goal lines. One player, the "Net," stands on the opposite goal
line. At the call, "The Net is coming!" all move forward to the opposite
goal, while the "Net" tries to catch a "Fish" by throwing his arms around
him. The one caught joins hands with him on the opposite goal line.
The "Net" again gives his warning, and as the "Fish" swim to the other
side, another one is caught by the "Net," now consisting of two players ;
encircling him and grasping hands, they take him to the goal, where he
joins the net. As the net becomes longer, several fish may be caught at
one time. The last one caught is the "Net" for the next game. If the
catchers let go of hands the net is broken and those in it are released.
Bull Frog Relay : Pupils in columns or file formation arranged according to
size and equal in number. After player has completed his turn in racing,
he must pass by way of left side of team to the rear and place hands on
shoulders of team mate in front observing complete silence and perfect
alignment.
Position of individuals when in action.
Hands on hips ; deep knee bend.
Flying Dutchman : Formation : Sitting on desks facing back of room.
One who is chosen to be "it" stands facing players with a book in his
hand. At a signal from the teacher, "it" hands the book to a player,
Fourth Grade
69
the class then count aloud as the book is passed to the first five players.
At the word "five" the one "it" chases the book. The book may be passed
up and down or across the room. If the chaser catches the book the
last one catching it is "it." Any one dropping the book is "it."
Suggestions : Emphasize the fact that clever players are not caught, as
children like to be "it" and may be caught purposely.
INDIAN WAR DANCE
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Physical Education
RHYTHMIC PLAYS
Indian War Dance :
Formation
Part I.
Sitting on floor facing in, arms folded high.
Part II.
(a) Bend forward and back four times (1-8), (four measures).
(6) Bend right and left alternately (1-8), (Measures five, six,
seven, eight.)
(c) Raise arms high and look up four times (repeat measures
one to four.)
(d) Look right, hand over eyes, four times right, with hand
over eyes, four times left (measures nine to sixteen.)
(e) Smoke pipe four times (repeat measures thirteen to
sixteen.)
Jump up. run around circle, little jumpy steps, arms alternately
raised sharply, starting at beginning of piece. When measure
seventeen is reached, strike floor twice, and on measure eighteen
yell three times putting hand over mouth after each yell is
started.
Repeat striking floor and yelling on measures nineteen and
twenty, twenty-five and twenty-six, twenty-seven and twenty-
eight, running on all measures between.
♦The Crested Hen :
Formation : This is done in groups of three, each consisting of one boy
and two girls, or two boys and one girl. The groups stand in circle
formation.
I. Measures 1-S. The players join hands and dance around to the left
as follows : Step forward on the left foot, hop, and swing the right
foot forward. The players all lean away from the center of the circle.
A stamp is taken on the first note of the first measure.
Allegretto
THE CRESTED HEN
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Fourth Grade
71
Measures 1-S. Repeat the same step to the right. Jump up in the air on
the first note of the first measure, come clown on both feet, and repeat
step hop to the right.
II. Measures 9-10. The girls drop their joined hands, place the free
hands on hips, and form a straight line. The boy at no time breaks
bis grasp. The players continue the step, hopping in place while the
girl on the right bends forward and does step-hop under the archway
formed by the raised arms of the boy and the left girl.
Measures 11-12. The boy follows the girl, turning under his own arms.
Measures 13-14. The left girl turns under the arcbway formed by the
boy and the right girl.
Measures 15-16. The boy follows.
Measures 9-16. Repeat the. step.
Repeat tbe play from the beginning.
French May Dance :
In couples, forming double circle; rigbt sboulders to center,
joined ; boys, outside on hip, girls, holding skirts.
Inside hands
Run forward 6 steps (2 meas.) ; face partner and curtsy,
2 measures.
Repeat step 1, in opposite direction ; 4 measures.
Facing partner, R hands joined high; cross to partner's place
with 3 running steps (1 measure) , curtsy (1 measure).
Repeat 3, returning to own place and curtsy (2 measures).
Inside partner (girl) stands still, while boy turns under their
joined hands, making complete turn; (1 measure) ; boy runs 3
steps to left (1 measure), meeting new partner; both curtsy
(2 measures) ; repeat from beginning witb new partner.
FRENCH MAY DANCE
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Physical Education
Gtjstaf's Skoal.* - (Gustafs Health) Swedish Kinging Game.
Formation. Four couples form a square. Head couples stand facing each
other about six feet apart, while side couples do the same. Partners
join inside hands. The boy stands on the left with free hand on hip,
while the girl takes hold of her skirt.
I. Measure 1-2. The head couples start with the right foot, and ad-
vance toward each other with three steps. On the second count of
the second measure the boy bows and the girl makes a peasant curtsey.
Measure 3-4. The head couples start with the left foot, and retire with
three steps, bringing the feet together on the second count of the fourth
measure.
Measures 5-6. Same as measures 1-2.
Measures 7-8. Same as measures 3-4.
Measures 1-S. The side couples repeat same figures.
The above figure should be performed with great dignity.
II. Measures 9-12. The head couples skip gaily toward each other, taking
two skip steps to a measure. Partners release hands, separate, and join
inside hands with person opposite, the boy going to the left and the girl
to the right. The new couple passes under the arch made by the joined
hands of the side couples. (Joined hands should be held high.) As soon as
they have passed under the arch, they separate to the left and right,
returning to their original places.
Measures 13-16. Still skipping, they clap their own hands, join hands with
partners, lean well away from each other and swing about with high
skipping steps.
Measures 9-16. The side couples repeat same figure.
There are great dramatic possibilities in this game. The first part
represents paying homage to a superior, while the second is an imitation
of the gay life of the peasant, even though passing under a yoke of
subjection.
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GRADE V
For Explanation of Types of Exercises, see pages 10, 11.
GYMNASTICS
General Plan of Gymnastic Lesson, page 1ft.
Directions for Teaching Gymnastics, pages lft-50.
Lesson I
1. Order. Review facings (see Lesson VIII, Grade IV) and foot placing
forward and to side (Lesson V, Grade IV).
2. Arm. (a) Review quick changes of arm positions; (6) review arm
stretchings in various directions.
3. Leg. Chest — firm; arm flinging sideways with quick knee bending, one;
two.
4. Trunk. "Piston rod"; on one, take shoulders firm and bend L (R) knee
upward ; two, stretch arms downward and replace foot, 16 counts. Demand
smooth vigorous action.
5. Precipitant. Arms in running position, — place; run in place 16 counts
— go.
6. West Point breathing (see Lesson VII, Grade IV) one; tico.
Lesson II
1. Order. Review mark time and halt (Lesson IV, Grade III) and one
(two) march steps forward and back.
2. Arm. Shoulders firm and feet apart — jump; arm stretching upward,
one; two; sideways, three; four. (Hold each position long enough to be
sure of good form.)
3. Leg. Hands behind body — clasp; deep knee bending, one; two. (Try
to touch floor without tipping backward.)
4. Trunk. "Steamboat" (see Lesson IX. Grade IV).
5. Precipitant. Hips — firm and left foot forward — place; heels — raise;
spring, reversing position of feet, tivo; continue in rhythm, 12 counts, go.
6. Sitting. Head — firm; deep breathing, one; two.
Lesson III
1. Order. Three steps forward — march (four counts; heels together on
fourth count).
2. Arm. Left hand on hip and right on head — place; quickly, change.
3. Leg. Left (R) foot forward — place; heel raising with hand clapping
over head, 12 counts — go.
4. Trunk. "Jack-knife Dive" ; on count one, place right foot sideways
and fling arms sideways ; two, bend to touch floor between feet, keeping knees
straight ; thred, stand erect, arms stretched sideways ; four, hands at sides
and feet together.
5. Precipitant. Hips — firm; jump in place, one; two; three (Lesson VIII,
Grade IV).
6. Deep breathing, arm raising sideways and heel raising; one; two.
74 Physical Education
Lesson IV
1. Order. Hips — firm; place L (R) foot forward and return, 4 counts, go~
continue through 16 counts ; go.
2. Arm. With palms upward, arms sideways fling and feet apart — jump;
raise arms upward, one; two. (See that children do not hollow backs.)
3. Leg. Head — firm; fling arms sideways with quick knee bending,.
one; two.
4. Trunk. Piston rod (see Lesson I, Grade IV).
5. Precipitant. Hands in running position — place; run around room; halt
in four counts.
6. West Point breathing, one; two.
Lesson V
1. Order. Review facing, right and left.
2. Arm. Raise arms sideways and twist head to right (L), with deer>
breathing ; one; two.
3. Leg. Chest — firm; high knee bending upward, 16 counts — go.
4. Trunk. "Fire-cracker." Clap hands in front of chest, one; clap over-
head, two; bend forward and slap knees, mid-leg, and ankle, in quick succes-
sion, one, two, three (keep knees straight).
5. Precipitant. Hips — firm; left (R) foot forward — place; spring on toes,,
changing feet forward and back, 12 counts — go.
6. Hands on lower ribs — place; deep breathing, one; two.
Lesson VI
1. Order. One, two, three or four steps forward — march (four steps takes
5 counts).
2. Arm. Shoulders — firm; stretch arms sideways, one; two; stretch arms
downward, three; four. Repeat in 4 counts— go.
3. Leg. "Signalling" ; raise left leg and right arm sideways, one; replace,
two; right arm and right leg, three; return, -four.
4. Trunk. Hips firm and feet apart — jump; twist trunk to left, one; for-
ward, two (twist should come from waist only).
5. Precipitant. Jump in place with arm flinging sideways, one; two (fling
arms sideways on jump, and bring again to side on landing) ; three (Lesson
VIII, Grade IV).
6. Head firm and feet apart — jump; deep breathing, one; two.
Lesson VII
1. Order. Hips — firm; place left foot forward, one; raise heels, two; lower
heels, three; foot replace, four. Repeat with opposite foot, 4 counts — go.
2. Arm. With palms up, arms sideways fling and feet apart — jump; raise
arms upward, one; two.
3. Chest — firm; quick knee bending with arms flinging sideways, one; two.
4. Trunk. "Jack-knife dive" (see Lesson III, Grade V).
5. Precipitant. Forward — march; tiptoe march; normal march; class
— halt.
6. Sitting; circle arms over head with deep breathing; one; two.
Fifth Grade 75
Lesson VIII.
1. Order. Right (L) face and one step forward — march (done in 4 counts).
2. Arm. Shoulders firm and feef apart — jump; arm stretching upward and
downward, 4 counts, go.
3. Leg. Head — firm; slow deep knee bending, one; two.
4. Trunk. "Steamboat"' : see Lesson IX, Grade IV.
5. Precipitant. Jump on toes to stride position and return, with hand
clapping overhead (see Lesson V, Grade IV), 16 counts — go.
6. West Point breathing, one; two.
Lesson IX
1. Order. Chest — firm; foot placing forward and heel raising, left and
right ; S counts — go.
2. Arm. Shoulders — firm; arm stretching upward, sideways and down-
ward. 6 counts — go.
3. Leg. "Knee Dip"; stand on left (R) foot; reach behind and grasp
left (R) foot with right (L) hand; bend left (R) knee slowly until right £L)
knee touches floor ; raise slowly to erect position. The free arm may be raised
sideways to aid balance.
4. Trunk. "Fire-cracker"' ; see Lesson V. Grade V.
5. Precipitant. Hips — firm; jump in place with quarter turn to right (L),
one; two (land facing to right or left) ; three.
6. Sitting ; Head — firm; bend head slightly backward with deep breathing,
one; two.
Lesson X
1. Order. Right (L) face and two steps forward — march (done in 5
counts) .
2. Arm. Shoulders — firm; stretch arms upward and bend knees, one; tico.
3. Leg. "Signalling" ; see Lesson VI, Grade V.
4. Trunk. Feet apart — jump; circle arms overhead and twist trunk to
right (L) one; two.
5. Precipitant. Left foot forward — place; spring changing feet forward
and back, and raising arms to shoulder level on odd counts, down on even
counts — go (16 counts).
6. West Point breathing, one; two.
GAMES
Paetner Tag. The children are seated at their desks. A runner and a chaser
are chosen ; the chaser is "poison," and any one tagged by him becomes
"poison."' The runner saves himself by sitting with another player, who
in turn saves himself in the same manner. If the chaser tags the runner,
the chaser at once "plays safe" by sitting with another player.
This is made an excellent playground game by having players in a circle,
in couples, partners having arms hooked. The runner saves himself by
hooking arms with another player, when the partner of that player runs
to hook arms with another.
76 Physical Education
Circle Tag. A three-foot circle is marked with chalk on the floor at the front
of the room. A player is chosen to be "it" ; he stands in front of or near
the circle, so as to guard it, and calls the names of two or more players,
who try to touch the circle with one foot before being tagged by "it."
Players may run in any direction, and should make this a "dare" game.
Simon Says. Players stand in aisles. Teacher or some pupil gives gymnastic
commands which are to be executed only if prefaced by "Simon says."
Those Caught must take their seats. The row having most players standing
after two minutes of play is declared winner.
Initial Tag. One player is chosen ; he comes to the front blackboard and
writes the initials of some child in the room ; the one whose initials are
written tries to tag the first player before he can reach his seat. The game
may be made more difficult by having the runner tag the rear wall before
going to his seat.
Target Throw. Draw on the board two or more sets of three concentric
circles which form the targets ; the outer circle should be about three feet
in diameter, the inner about nine inches. One player at a time takes his
place on a line drawn about twelve feet from each target ; if he can hit the
bull's eye (the inner circle) with the bean-bag, he scores 5 points for his
team ; the second circle scores 3, and the outer, one. When each player has
made a throw, the scores are added.
Blackboard Relay. The first player in each line is given a piece of chalk ; at
the signal he runs to the board and makes a cross mark ( X ) , returns to
his seat, and hands the chalk to the player behind him, who runs and marks
in his turn. The game may be made more difficult by having players write
their own initials, their own names, or make a question mark, comma, or
plus or minus sign. . .
Last Couple Out. Playground game. Players in couples, standing in a long
line, one couple behind the other. An odd player stands at the head of the
line. He calls "last couple out," when the couple at the foot of the line
run forward, each on his own side of the line, and try to join hands in
front of the line before either is tagged by the odd player. The odd player
may not look behind him as he calls ; if he tags one of the runners, that
player is his partner, and the new couple take the head of the line, while
the odd player stands in front of them and gives the signal for the couple
now at the foot to run forward.
Four All Round. Players stand in files of 4, facing center of circle, like
spokes of a wheel. One odd player is running on the outside. He tags
the last player of one file, who passes the tag to the one ahead of him, and
so on until it reaches the first player of the file, who says "Ow," which is
the signal for the file to run, in any direction, around the outside of the
circle, until the original place of the file is reached. The odd player is
meanwhile running around the circle to reach the position of the disbanded
file. The first four of the five runners who re-form the file are safe ; the
fifth is "odd." ^.
Fifth Grade 77
Touch Ball, Players in circle, facing center. One player stands in the
circle, and tries to touch a basket ball which is rapidly passed around the
circle in short, quick throws, not above the players' heads. If the center
player touches ball, he is safe and may take his place in the circle ; the
player who dropped or held the ball so that it was touched takes the center
player's place.
French Blind Man's Buff (also known as Grunt Pig, Grunt). Players in
circle, right shoulders to center ; one player is blindfolded and stands in
• the center holding a blackboard pointer or yard-stick. The circle marches
around the outside aisles of the room until the blindfolded player raps on
the floor to halt the marchers ; the center player points with his stick at
some player in the circle, and tells him to imitate the noise made by some
familiar animal. If the voice can be recognized, that player exchanges
places with the blindfolded child in center.
Three Deep (tag game). Players form a circle, count off by twos, and each
number one steps behind the player at his right. This quickly gives a
double circle, players facing center. Choose one for a chaser and another
for a runner. The play is like partner tag. The runner may run around
or between the players and may become safe by going in front of any
group of two and remaining there, thus forming one group that is "three
deep." The chaser can tag the rear one of any group that is three deep.
The player who finds himself at the rear of a group of three should hasten
to go in front of a group before the chaser can tag him. One who is tagged
at once becomes chaser, and should tag the one who caught him if possible.
Discourage long runs and encourage quick changes instead.
Telegram (relay race). Players in two equal teams, lined up en opposite
sides of the room facing the center. The odd player (or the teacher when
there is no odd player) stands in front of the room at its middle with a
telegram in each hand. Mark a starting line for each team near the wall
and equally distant from the sender. On signal the first player of each
team runs and takes the telegram from the sender, runs up the first aisle
of his half of the room and down the next one and then across to the next
player of his side who is waiting at the starting line, hands him the tele-
gram, and goes to the foot of his line. The second player as soon as he
receives the telegram runs out, up and down the same aisle, and hands
it to the next, and so on. The last player rounds the two aisles and takes
the telegram back to the sender.
Vis-a-vis. Players in couples, forming single circle, all facing center ; odd
player in center, who calls out "Face to face !" when all the partners face
each other ; "back to back," when partners turn backs to each other ; he
continues to call until he wishes to change partners, when he calls "vis-a-
vis," when all partners have to change, the odd one in center now securing
a partner ; whoever is left takes the center when the game is repeated.
78
Physical Education
RHYTHMIC PLAYS
*The Yixeyard. {French). In couples, single circle, all facing center.
1. (a) Stoop and make motion of digging, pat down the earth (1 meas-
ure), stand and stamp lightly 3 times (2 measures) ; (b) repeat 4 times
in all, turning round in place with the three last stamps (S measures in
all).
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Fifth Grade
79
2. Join bands, making one large circle, all facing center. 8 slides to left ;
S to right (4 measures) ; join right hand with partner's, left hand raised
at side, and skip S steps in small circle, turning partner ; repeat the 8
skips with left hands joined (4 measures) ; S measures in all.
S. (Same music as step I.) Pick grapes from branch with right hand, and
put them in basket on left arm (1 measure) ; stamp three times (1 meas-
ure) ; repeat 4 times in all, making S measures.
4. Boy steps inside circle and faces girl ; join both hands, arms stretched
at sides, and take 8 slides around in circle, moving clockwise ; repeat, re-
turning to place (4 measures).
5. Turn partner as in step II (4 measures). Face partner, join right hands,
and pass partner, giving left hand to next dancer. Proceed around circle,
continuing left and right hands alternately, until partner is reached (grand
left and right) S measures.
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80 Physical Education
Pop Goes the Weasel. In couples, three couples to a set. Players face
partners across center of set, as in Virginia Reel.
1. Head couple, backs to set, face outward and take 8 slides to foot ; 8 back.
2. Head couple joins both hands and takes S slides down center of set ;
8 back.
3. Head couple makes circle of 3 with next girl ; the little circle of 3 takes
S slides around circle to right ; 4 to left ; then the new player is "popped"
under the arch formed by the joined hands of the original head couple.
The player "popped" must be landed in her own place.
4. Head couple repeats No. 3 with the second boy, the partner of the player
just "popped" to place.
5. Head couple repeats No. 3 with foot girl.
6. Head couple repeats No. 3 with foot boy ; then head couple takes foot of
set, and the dance is repeated with the new head couple.
The Merry-Go-Round (Traditional North Carolina Folic Gam.e). In couples,
all hands joined, facing center of circle, odd player in center. Music "We
Won't Go Home Till Morning."
1. Eight slides to left ; 8 slides to right.
2. Face partner and join both hands ; 4 slides to center, 4 out.
3. Give right hand to partner, and take "grand right and left" around
circle until music stops, when each player tries to retain partner he
then has, as odd player in center is now trying to secure a partner.
The Land of Cotton {Music "Dixie"). Partners around circle, right shoulders
to center, inside hands joined high ; outer hands at hip.
1. (a) Beginning with outside foot, walk three steps forward and point
inside foot, bending toward partner. Repeat, beginning inside foot and
pointing away from partner.
(6) Boy stands still as girl turns with 4 steps under raised arms; then
girl stands as boy turns under raised arms.
(c) Eight slides to left, away from partner; 8 slides returning.
2. Repeat (a) and (&), step 1.
(c) Join both hands and take 8 slides forward around circle; 8 slides
returning.
Irish Long Dance. Music, The Irish Washerwoman. Hands on hips. In
couples, sets of 4 ; in lines, facing partner.
1. Touch right toe forward. Swing right foot forward ; 4 soft stamps on toe.
Repeat. Four right hands joined, 8 polka steps around circle. Repeat.
Left feet and L hands.
2. (a) Head couples face foot; walk 4 steps down middle; turn and walk
4 steps back to place.
(6) Head couple takes 4 slides to foot and return OUTSIDE foot
couple, who takes 4 slides to head and return.
3. Set joins hands, forming circle of 4. 8 slides to left; 4 to right ending
with head and foot couples having changed places. End with curtsey to
partner.
Fifth Grade
81
THE MERRY-GO-ROUND
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90 Physical Education
3. Hook right arms, left overhead. Turn partner with right, left, right
and hop ; repeat, beginning left and right ; stamp 3 times in place, re-
versing positions of arms. Repeat with opposite foot and hand.
Dutch Dance. Music, "Where, oh where, is my little dog gone," % time. The'
step used is the typical "wooden shoe" step. Step on right (count 1), swing
left leg forward, toe turned up, and raise and sink right heel on counts
2 and 3. As the left leg is swung forward, the heel is brushed on the floor
on count 2. Repeat, stepping on left and swinging right forward.
1. In couples, inside hands joined high, outside on skirt ; double circle. 8
Dutch steps in circle ; 8 measures. Place hands on hips and run 6 little
steps in circle, turning outward and ending facing partner ; 2 measures.
Curtsey to partner, bending stiffly from waist, arms out at sides ; 2
measures.
2. Eight Dutch steps around circle, as in step 1, 8 measures. Face partner
and join both hands, arms extended stiffly at sides; turn ("windmill")
with 8 step-hops in circle, bending to alternate sides, 8 measures.
3. Facing partner, inside partner back to circle, outside partner facing
center of circle.
Three Dutch steps forward, passing partner (3 measures) ; curtsy as in
No. 1, 1 measure.
Three Dutch steps backward, returning to place; curtsy: 4 measures.
Join right hands high and turn partner with 6 Dutch steps, 6 measures ;
end with a little jump, bringing feet together, on count 1 of 7th measure,
jump with feet apart with count 3 of 7th measure ; jump bringing feet
together and hold on count 1 of 8th measure.
Morris Dance — Traditional Old English.
Formation in sets of 8, all facing forward. Each dancer has stick 2~y 2
feet long.
Morris Step (a) Run R, L, R, hop R (1 measure), (b) same L (1 measure),
(c) step R, hop, step L, hop (1 measure), (d) bring feet together and finish
with jump (1 measure).
I. 1. Sticks in R hands. One Morris step forward (a, b,
c, d), turning 180 degrees on final jump (4 measures)
2. Repeat in new direction (4 measures)
3. Repeat 1 and 2 (8 measures)
II. "Sticks." Partners facing.
1. Partners strike sticks 3 times (1 measure)
Repeat (1 measure). No step during this.
2. Holding sticks crossed, repeat parts c and d of
Morris step (2 measures)
Repeat 1 and 2 (4 measures)
III. "Cross over." Partners facing.
1. Cross to partners' place with a and b ; take c and
d in place, turning 180 degrees on final jump (4 measures)
2. Repeat, returning to place (4 measures)
Sixth Grade
91
3. Repeat 1 and 2 (8 measures)
Repeat "Sticks" (4 measures) (8 measures)
IV. "Back to Back." Partners facing.
1. Partners meet and pass around each other without turning as in
Fig. 5 in Virginia Reel (R shoulders touching) on parts a and b of
Morris step. Return to own place on parts c and d__(4 measures)
2. Repeat touching L shoulders (4 measures)
3. Repeat 1 and 2 (8 measures)
"Sticks." End with cheer, raising sticks on final hop.
MORRIS DANCE
(Old English)
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Maypole Dance. The Maypole should be wound by twelve, sixteen, twenty or
twenty-four dancers. Have the top of the pole decked with green boughs
and flowers. The streamers should be of cambric, in different colors, and
about six inches or more in width.
Music, a march (4/4) of a festival type. Skipping step used unless other-
wise stated. Any circle dance of a suitable type may be used around the
Maypole before the pole is to be wound. The "French May," the "Ring
Dance," "Seven Jumps" are effectively used in this manner.
The Dance. In couples, inside hands joined, outside holding skirts.
1. Skip around pole 12 skip-steps (6 measures) ; curtsey to partner, 2
measures.
2. Repeat 1, moving in opposite direction, S measures.
3. Repeat 1, inside partners moving in original direction, outside partners
92
Physical Education
4.
in opposite direction, making 2 concentric circles ; moving in opposite
directions (8 measures). Reverse and repeat, 8 measures.
All join hands, forming single circle, facing toward pole. 4 skip-steps
toward pole ; 4 back ; join right hands with partner, and turn in
place with 8 skip-steps, 8 measures.
Same as 4, except that the turn is made with left hands joined.
Single circle, all hands joined, facing center, eight slides to left ; 8 to
right ; turn partner with right hands joined ; turn with left hands
joined, 16 measures.
Face partner and join both hands, arms stretched out at sides. Four
slides toward pole; 4 slides back to place (4 measures) ; then join right
hand with partner, and pass partner, giving left hand to next dancer,
right hand to next, and continue until partner is reached.
Skip to pole and pick up streamer ; return to place ; wind pole by
passing partner with right hand, next dancer with left, and so on
as in No. 7. Continue until pole is wound, then drop streamers, curtsey
to partner, and skip off field.
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Minuet, 1812. In couples, inside hands joined high, Begin with outside foot.
Curtsy to partner during introduction.
1. Step forward, pointing inside toe at heel of outside foot and bend both
knees. Step backward on inside foot, pointing toe of outside foot.
Three walking steps forward (begin with outside foot) and point
inside toe forward.
2. Repeat 1, beginning with inside foot.
3. Step away from partner and bend. Step toward partner and bend.
Three steps turning, face back of room and point outside foot.
4. Repeat 3.
"Stealing Paktners," oe "Skip to My Lou." This is a very old Southern
game-song. There are a variety of nonsense verses, of which the following
are typical:
"I'll steal a partner, shoo-la-loo (or skip to my Lou) ;
Steal a partner, shoo-la-loo ;
Steal a partner, shoo-la-loo ;
Should I lose my darling."
"I'll get another one, good as you ;" etc.
"If you can't get a preacher, a doctor'll do;" etc.
"Gone again, ain't that a sin," etc.
The players all form large circle, in couples; one or more players are
without partners. As the song is sung, usually with vigorous hand-clapping,
the odd players skip to take a partner, and bring her to the "stealer's"
place, in the circle; the deserted partner immediately skips to secure him
a partner, and so the game proceeds.
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North Carolina Folk Song. Partners, in circle.
I'm Captain Jenks of the Horse Marines,
I feed my horse on corn and beans,
(Players march around circle)
And swing the ladies in their teens,
For that's the style in the army,
(Join both hands and swing partners)
I teach the ladies how to dance,
How to dance, how to dance,
I teach the ladies how to dance,
94 Physical Education
(Skip around circle)
For that's the style in the army.
(Curtsy to partner)
3. Salute your partner, turn to the right,
(Facing partner, salute, and turn to right, facing new partner)
And swing your neighbor with all your might,
(Swing new partner)
And promenade the ladies right,
For that's the way in the army.
(March around circle; finish with curtsy)
GRADE VII
For Explanation of Types of Exercises, see pages 10, 11.
GYMNASTICS
General Plan of Gymnastic Lesson, page 1/7.
Directions for Teaching Gymnastics, pages 47-50.
Lesson I
1. Order. Review quick changes of arm and foot positions.
2. Arm. In two counts, arms upward — stretch (shoulders firm on one.
stretch upward on two) ; continue in various directions.
3. Leg. "Power Hammer," see Lesson VII, Grade VI.
4. Trunk. Left foot sideways — place; bend and touch both hands to right
(L) ankle, one; stand erect, two. (Keep knees straight.)
5. Precipitant. Hips — firm; jump in place — one; two; three. (Lesson IX,
Grade V.)
6. Breathing, with hands on lower ribs; one; two.
Lesson II
1. Order. Review facings and march steps.
2. Arm. In two counts, arm upward — stretch; arm parting — one (lower
arms to shoulder level, palms up) ; raise arms over head — two. Continue for
six counts; then in two counts, arms downward — stretch.
3. Leg. Chest — firm; arm flinging sideways with quick knee bending, one;
two.
4. Trunk. "Aeroplane," see Lesson IX, Grade VI.
5. Precipitant. Cut step. Hips — firm; raise left leg sideways — one; spring
on to left foot, swinging right leg sideways — two; continue to 16 counts — go.
6. "Rooster walk," see Grade VI, Lesson X.
7. West Point breathing — one; two.
Lesson III
1. Order. "Fire-cracker" (see Lesson V, Grade V).
2. Arm. Left (R) foot forward — place; raise arms sideways and twist
head to left (R) with deep breathing; one; two.
3. Leg. "Single Squat." Stand on one foot, the other stretched out in
front; sit on heel — {one) and rise to position {two) without touching ground
with hands or free foot. Use arms for balance.
4. Trunk. Hips — firm; kneeling, one (kneel on left knee), two; ^tand
erect. See that children "kneel tall." Let toe catch weight before knee toucnes
floor.
5. Precipitant. Hips — firm; jump in place, making quarter-turn to right
(L) ; one; two; three (see Lesson VI, Grade IV).
6. "Rooster" ; hands on shoulders, elbows at sides ; deep breathing, rais-
ing elbows, one; two.
Lesson IV
1. Order. Shoulders — firm; left arm upward, right downward — stretch;
reverse in two counts, "shoulders firm" on one.
96
Physical Education
2. Head — firm; on right knee, kneel; deep breathing with head bending
backward, one; two. (Twice on right knee; twice on left.)
3. Leg. "Knee Dip," see Lesson IX, Grade V.
4. Trunk. Left foot forward — place; arm flinging forward upward and
trunk twisting to left, one; two. Reverse position of feet for twisting to right.
5. Abdominal. Raise left knee, clapping hands under knee — one; replace
foot, two. Continue to 12 counts. Keep trunk erect.
6. Cut step. Hips — firm; left leg sideways — raise; cut step, 16 counts— go.
(See Lesson II, Grade VII.)
7. Arm raising sideways and heel raising with deep breathing — one; two.
Lesson V
1. Order. Facings and march-steps in various directions.
2. Arm-leg. In two counts, arms upward — stretch; arm parting with knee
bending — one; two. (See Lesson II, Grade VII.)
3. "Signalling." Raise left arm and right leg sideways — one; replace — two.
Reverse.
4. Trunk. Hips — firm; lunge forward (placing left foot 3 foot-lengths
ahead, left knee bent, backward knee straight) ,one; replace, pushing with
forward foot, two.
5. Precipitant. Hips — firm; jump in place, making half-turn left (R) —
one; two; three.
6. Head — firm; broaden chest with deep breathing — one; two.
Forward — Lunge.
Seventh Gkade 97
Lesson VI
1. Order. Head firm and left (R) foot forward — place; knee bending, heels
off floor — two; knees stretch — three; position — four. Repeat to other side.
Hold each position until correctly done.
2. On left (R) knee — kneel; circle arms over head and twist trunk to left,
one; two. Repeat, then stand erect, and repeat, kneeling on opposite side,
bending right.
3. Arm. Stretch arms sideways, upward, backward and downward, 8
counts — go. ("Shoulders firm" on count one.)
4. Leg. Chest — firm; slowly, knees deep — bend; arms sideways fling — one;
two (repeat four times) ; knees — stretch; po — sit ion.
5. Precipitant. Hips — firm; with a light spring cross left foot in front
of right — one; reverse position of feet — two; continue for 12 counts — go.
6. "Rooster," see Lesson IV, Grade VI.
Lesson VII
1. Order. Circle arms overhead and place left (R) foot forward — one;
heels raise — tivo; heels sink — three; position — four. Continue through 16
counts.
2. Arm. In two counts, left arm upward, right downward — stretch; wind-
mill fling to reverse position — two. (See Lesson VII, Grade VI.)
3. Hands clasped back of body — place; deep knee bending to touch floor —
one; two. Avoid tipping body backward.
4. Trunk. Chest — firm; lunge forward left (R) — one; two (see Lesson V.,
Grade VII).
5. Precipitant. "Sprint," see Lesson VIII, Grade VI.
6. Arm sideways fling and feet apart — jump; deep breathing with hand
turning and heel raising — one; two.
Lesson VIII
1. Order. Quick change of arm and foot positions.
2. Arm. Shoulders — firm; stretch right arm sideways and left downward
■ — one; two; reverse the arm positions.
3. Leg. "Piston rod," see Lesson I, Grade IV.
4. Trunk. Feet apart — jump; fling arms forward-upward and twist
trunk to left (R)- — one; lower arms and twist forward, two. Repeat to oppo-
site side.
5. Precipitant. Hips — firm; double jump in place, making two quarter-
turns to right or left ; one, bend knees, heels off floor ; two, jump facing to
right (L) ; three, make a second jump in opposite direction ; four, stand erect.
6. Hands on lower ribs — place; deep breathing — one; two.
Lesson IX
1. Order. Arm flinging forward, upward and quick knee bending — one;
two.
2. Head. Chest firm and feet apart — jump; head bending backward with
deep breathing — one; two. (See that chin is kept close in. and that waist is
flat.)
Phys. — 7
98 Physical Education
3. Leg. "Power Hammer," see Lesson VII, Grade VI.
4. Trunk. Right band on hip, left on head — place; trunk to right — bend;
raise, repeat, then reverse position of hands for bending to left.
5. Precipitant. Hips — firm; left foot crossed in front of right — place;
spring, reversing position of feet, 16 counts — go.
6. Head firm and feet apart — jump; deep breathing — one; two.
Lesson X
1. Order. "Fire-cracker," see Lesson V, Grade V.
2. Arm. Shoulders — firm; right arm sideways, left upward — stretch;
change in two counts — one; two.
3. Leg. Hips — firm; left foot forward — lunge; to head firm — change;
again, change; foot replace. Repeat, right foot forward.
4. Trunk. "Aeroplane," see Lesson IX, Grade VI.
5. Hips — firm; double jump in place, making two half-turns, right and
left; one; two; three; four. See Lesson VIII, Grade VII.
6. West Point breathing — one; two.
GAMES AND CONTESTS
Geography Relay. Played like "Blackboard Relay," Gr. V., except that
players write on the board the names of some state of the Union, or of
some river of Europe, or some city of their own state. The row wins who
first finishes without errors in spelling, capitals or subject-matter. No
duplicate names allowed in a given row.
History Relay. As above, writing the name of some historical personage in
a given country or period, as the Presidents of the United States.
A Dozen Ways of Getting There. Relay race for schoolroom or playground.
The first player in the line runs to touch the wall or a goal line, and when
she has returned to her place the second must advance in a manner differ-
ent from her predecessor ; hopping, skipping, tiptoe running, going sideways,
backwards, flying, galloping — any method of procedure not already given
in your own row.
Schoolroom Basketball. Two or more waste baskets are placed on the
floor, and a throwing line drawn fifteen feet from each basket. One team
is lined up behind each throwing line, facing basket. The ball is given to
the rear player in each line, and, on the signal, is passed forward with
both hands over the heads of the line until it reaches the front player, who
throws for the basket, and, whether or not a goai is made, picks up the
ball and runs to the back line to start the ball again forward. The
side making most scores is the winner.
Nose and Toe Tag. Players scattered about the playing space ; one is "it,"
and tries to tag another player, who will then become "it" in the first
player's place. Players save themselves from being tagged by grasping
nose with one hand and toe with the other hand, standing on one foot.
Volley Ball. See rules published by A. G. Spalding & Bros, 45 Rose St.,
New York.
Seventh Gkade 99
End Ball. Use the basketball court. Draw a line across the center and
another about four feet from each end line. Players in two teams of equal
numbers, each with a captain. The captain of each team chooses one-third
of his players as "catchers," and places them in the small space next to
the end of the court and back of the opposing "guards." Two-thirds of the
players are "guards" or "throwers." For example, beginning at the south
end of the court we will place the catchers of team A ; between them and
the center line will be placed the throwers of team B ; then across the center
line the throwers of team A; and finally at the north end the catchers of
team B. Scores are made by having the throwers or guards, as they are
called interchangeably, throw the ball over the heads of the opposing guards
so that it can be caught by your own catchers. The umpire calls a score
for each successful catch made in this way. If the catchers get the ball,
whether they catch it or not, they throw it back to their own guards so that
another try can be made. No score is counted on the return, even if the
guards catch it. As long as a side can throw accurately enough to keep the
ball from the opposing team they can continue these trials for a score.
Whenever any opponent gets the ball it is handled by that side in the same
manner. Stepping over the line is a foul, and this forfeits the I all if
made by the side having it, or gives a score if made by the side which has
not the ball. It is also a foul to advance with ball. Teams change sides
after half the time has been played.
Soccer Dodge Ball. Lay out a circle 25 or 30 feet in diameter and arrange
the two teams as in Dodge Ball, one team forming the circle, the other
inside. One player on the outside of the circle puts the ball in play by
kicking it in on the signal. The outside team keeps the ball in play by
passing it with the feet or head, or kicking it as in soccer, attempting to
eliminate the players on the inside of the circle by hitting them with the
ball. No player of the outside circle is permitted to touch the ball with
his hands; penalty for this is his elimination from the game. Should any
player of the inside team step outside the circle he is out of the game.
The team eliminating the greater number of players in a given lime is the
winner. Players on the outer circle should keep their places: players on
the inside team scatter within the circle to best avoid the ball. If the ball
stops within the circle, the nearest player goes in and dribbles the ball out.
Kick Pin. Played on regulation baseball diamond on the playground. Can
be modified for the gymnasium.
Equipment — 1 Soccer ball and 4 Indian clubs.
Place an Indian club on each base and one on home plate. Scatter players
around on the diamond and around the bases. Pitcher bowls the soccer
ball toward home plate to bowl over the batter's pin which is on home
plate. The batter tries to kick the ball to prevent it from howling over his
pin. Should the batter miss the ball with his foot and the ball knocks over
the pin the batter is out. Should the batter kick the ball he must run
around all the bases and try to make a home run ; he cannot stop at any
base but must keep on running. The player who fields the ball cannot run
with the ball but must try and knock down the pin with the ball on the
base ahead of the runner thus putting the runner out. viz. : If the runner
100 Physical Education
has just passed second base and is headed for third the pin on third base
must be knocked down with the ball to put him out. Should the player who
fielded the ball run with it the runner is entitled to score. The player must
throw or pass the ball from where it is fielded. Three men out constitute
an inning. (From Herbert E. Cager, Springfield, Mass.)
Potato Race. (Individual Contest). Mark a starting line near one side of
an open playing space ; six feet from it make a circle 18 inches in diameter,
and at intervals of 3 feet from the circle and beyond it mark from 6 to 10
crosses, depending on the size of the room. In the circle place as many
bean bags, potatoes, erasers or blocks of wood as you have crosses. This
is the outfit for one runner ; provide as many as room and time allow.
The players can do this quickly by organizing the work. At the signal
each player who is to run starts forward from the starting line, takes a
bag from the circle and places it on a cross, returns and gets another and
places it likewise, and continues until all are placed ; then he returns to
the starting line. The first to cross the starting line after doing his work
is winner. It is a foul to fail to leave a bag on a cross. The next set of
runners can start with the bags on the crosses and bring them one by one
to the circle.
This can be made a group contest by having teams and counting the
scores in the different races. It can also be done in the aisles of the school-
room.
RHYTHMIC PLAYS
Sailors' Hornpipe. Traditional Old English. Couples in line, facing forward.
1. Arms folded high ; 8 polka steps forward, high on toes ; keep steps small,
8 measures.
2. Side hop to right, hitching trousers ; repeat to left, right, left, 4
measures ; move backward with small steps on heels, winding rope, 4
measures. Repeat all of No. 2.
3. Slide to right, right hand over eyes, left behind waist; same left, right,
left, 4 measures; move backward (pulling up anchor) stepping back
on right, leaning backward and pulling arms from front to chest;
step on left, bending forward to pull up anchor ; repeat 4 times in all,
4 measures. Repeat all of No. 3.
4. Polka to right, swinging arms sideways to right ; touch left toe at left,
snapping fingers ; touch left heel at left, snapping ; 2 measures. Con-
tinue 4 ; 8 measures in all.
5. Swinging right foot across in front of left, and take 1 polka step to left
side, beginning right foot, and holding clasped hands low in front ;
same, swinging left foot across in front of right; continue through
8 measures.
Seventh Grade
101
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Virginia Reel (Music, "Money Musk," "Arkansas Traveler" or any old-
fashioned lively tunes). Pupils in two lines, several feet apart. If there
are more than twelve, have two or more sets. One end of set is called the
head, the other the foot.
Head
1 2
1 2
1 2
1 2
1 2
1 2
Foot
Fig. 1. Head No. 1 and foot No. 2 go toward each other, bow, and back to
places, then head No. 2 and foot No. 1. Note : In figures 2, 3, 4 and 5,
the head and foot couples work diagonally as described in figure 1.
Fig. 2. Head No. 1 and foot No. 2 join right hands, turn and return to
places. Opposite ends same.
Fig. 3. Join left hands, turn and return to places.
Fig. 4. Turn with both hands joined.
Fig. 5. Back around each other, "do-si-do."
Fig. 6. "Cast off." Head couple join right hands and turn half way
around, No. 1 joining left hand with the second No. 2 and No. 2 with the
second No. 1. Continue down the set, head couple swinging with the r'ght
hand after each time of swinging one in the line. When foot of set is
reached, head couple join both hands and skip sidewise to head of set.
Fig. 7. Countermarch. Each line marches with No. 1 and No. 2 of head
couple leading, outside of set and down to foot, where head couple form an
arch with both hands and all others pass under. This brings the second
couple at head and leaves head couple at foot. Continue if desired until
all couples have been head couples.
Old Dan Tucker, Traditional North Carolina Folk Dance. All join bands in
a circle and standing next to partners.
1. Eight glides left.
2. Eight glides right.
3. Four steps to center, four back.
4. Swing partner. Repeat.
Gentleman or partner on the left swing on to the next lady to his right and
the dance continues.
Figure 2 :
1. With partners face left and march 16 steps around your circle.
2. Face center and march four steps forward and back.
3. Swing partner eight steps.
Figure 3 :
1. Face partners— give right hand to partner, left hand to the next one
and continue around the circle until you are back in your own place.
2. Swing partners until the end of the rhythm.
Seventh Grade
OLD DAN TUCKER
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Square Dance {Traditional American).
Formation — 4, 5, 6, 8, etc., couples form a square.
1. Curtsy. Side couples to center — bow.
End couples the same.
Side couples cross over.
End couples cross over.
2. Balance all. Boys go to center, come to partner and turn partner.
3. Rabbit over the log. Head couple to left couple :
1. Join right hands in center and go to left.
2. Join left hands and go to right.
3. Turn your opposite partner.
4. Turn your own partner.
5. Head couple on to next couple.
4. Balance all. Repeat No. 2.
104 Physical Education
5. Blue Bird in, Red Bird out.
1. Head couple goes to couple to their left.
2. Lady from couple 1 is Blue Bird and the 3 form a circle around
her.
3. Then Red Bird takes Blue Bird's plac*e and a circle is formed
around her. Then on to the next couple.
6. Basket.
1. Boys to center — form a circle.
2. Girls form a circle around boys.
3. Boys' circle goes to left.
4. Girls to right — change directions.
5. When back to partner, boys raise arms and girls come under.
6. All go around circle.
7. Balance all.
8. Chase the Black Snake.
1. Head couple to couple 2.
2. Head couple goes around girl of couple 2.
3. Head couple swings out into space in circle.
4. Couple No. 2 joins couple 1 in single file and pass to couple 3 and
repeat.
9. Grand Right and Left.
1. Right hand to your partner.
2. Left hand to your neighbor.
3. Meet your partner and "Railroad." (That is, go back in same
direction, repeating 1 and 2 to your own place.)
10. Cheat or Swing.
First couple out, lady in center, 1st gentleman pushes out gentle-
man of any couple, and turns that lady, while her partner circles
around center lady, who refuses or accepts to balance with him.
11. Ladies form circle in center, gentlemen outside. Circles slide in op-
posite directions until "Break and Swing."
12. Turn your partners and promenade off stage.
RELIEF DRILLS FOR GRADES III TO VII
Teachers are finding that these open-window intermissions add to the
children's power of attention and subtract problems of discipline. The essen-
tial factor in this brief but important section of our physical education plan
is brisk movement accompanied by mental relaxation. A lively game is ideal
for this purpose, or some of the informal imitative activities given in the
daily program may be repeated here. The following activities, elsewhere de-
scribed in detail, will be found suitable for this purpose.
Grades III, IV, V
Marching
Marking time
Running in place
Chopping trees
Bouncing Ball
Crossing Creek
Jumping Fence
Climbing Ladder
Quick arm stretchings
Quick knee bendings
Spring jump, feet apart and together
Hopping, 2 counts on each foot
Crow Hop
Rabbit Hop
Fire Engine
Automobile Race
Ducks Fly
Going to Jerusalem
Bird Catcher
Hopping Relay
Stealing Steps
Partner Tag
Hoisting Sail
Signal Station
French Blind Man's Buff (Grunt Pig)
Pretty Girl Station
Follow the Leader
Grades VI, VII
Marching
Running
Running in place
Steamboat
Piston Rod
Fire Cracker
Aeroplane
Jump in place
Spring jump, feet apart and together
Spring jump, feet forward and back
Spring jump, feet crossed
Simon Says
Bending to touch toes
Wicket Walk
Knee Dip
Call Ball
Quick arm stretchings
Quick knee bendings
Knee upward bending
Last Man
Partner Tag
Going to Jerusalem
Blackboard relays
A Dozen Ways of Getting There
ATHLETIC CONTESTS
The average boy and girl of the fifth, sixth and seventh grade is either
in the pre-adolescent or the early adolescent stage. These are periods of
rapid bodily growth, with tendency to heart weakness and fatigue ; the heart
has not yet caught up with the body-growth, and while the child's nature
demands activity, he is not yet ready for sports that necessitate endurance.
Long distance runs and over-played basketball are types of activities that
may strain and permanently damage the heart. Every physician and physical
director can give tragic instances of hearts strained at this age, never to
recover their functioning power. Sprints, short dashes, relay races, games
of skill — these may safely be given in the elementary schools; quarter-mile
races, football and basketball are unsafe and are opposed for pre-high school
children by the great majority of medical and educational authorities.
The most universal and most wholesome forms of outdoor sports are the
primitive activities of tramping, camping, swimming ; the Camp Fire Girls
and the Boy Scouts have done a tremendous service to American youth by
popularizing "getting back to Nature."
A partial list of the standard athletic contests for this age is given below :
For Boys
1. Athletic Badge Tests. The Playground and Recreation Association of
America, 315 Fourth Avenue, New York, has adopted certain standards which
every boy ought to attain. These tests may be given by any responsible
"On Your Mark."
Athletic Contests 107
school authority, and boys successfully passing them may wear the standard
bronze button which may be secured from tbe Association. The tests consist
of chinning, standing broad jump, 60-yard dash, and the running high jump.
Write the Association Headquarters for full particulars.
2. Field and Track Events. Standing broad jump ; running broad jump ;
running high jump ; dashes up to 100 yards ; shot put ; relay races.
3. Team Games. Newcomb, Volley Ball, Soccer Foot Ball, rules published
by A. G. Spalding & Bro., 45 Rose St., New York ; Baseball ; Tennis ; Swimming.
For Girls
1. Athletic Badge Tests. Girls passing these tests are entitled to the
Playground and Recreation Association pin ; write for particulars as directed
above. The tests for girls include relay races, potato race, basketball goal-
throwing, throwing for distance, and volley-ball serving.
2. Field and Track Events. These may include baseball distance throw,
baseball target throw, basketball distance throw, hop-step-and-jump, potato
race, 40- to 50-yard dash, and relay races.
3. Team Games. Baseball, using playground ball ; Bat Ball ; Dodge Ball ;
progressive dodge ball (see games for Gr. VI), tennis, swimming, volley ball
(Spalding rules) and Newcomb (Spalding rules).
Rural School Playgrounds. No attempt has been made to indicate the
■planning or equipment for rural school grounds, as this has already been
done by Dr. H. D. Meyer in "The Rural Playground," published by the Uni-
versity of North Carolina, and issued free of charge.
I. BAT BALL
Number of players : An official team consists of ten players. Any number
may play.
Apparatus : One basketball ; one post, 5 to 8 feet high.
Position of players on field :
X
X
P (post)
X
X
X
X
X
X
X
X
No. Line
.*
Bas
;e Line
1
2, 3,
4, 5, 6, 7, S, 9, 10
108 Physical Education
Object of game. To bat the ball with the open palm across the No. line,
run down the field, circle the post at farther end and get back over the No.
line without being hit with the ball. This constitutes a "run" and scores one
point for the team making the run.
To Start the Game. The captain toes the base-line, bats the ball across
the No. line, runs around the post at farther end of the field and back across
the No. line. He then takes his place at the head of his team. The players
bat in rotation ; each player moving up to the base-line as soon as the one
ahead of him starts to run. After the last player on the team has played,
sides are changed ; the team at the bat going into the field ; that in the field
coming to bat. An inning is finished when each player has served in turn.
A game consists of three innings.
"Outs." A player is Put :
1. If hit by the ball while running.
2. If he does not bat the ball across the No. line.
3. If the ball is caught "on the fly" by a player in the field.
"Fouls."
1. Running with ball.
2. Holding ball longer than three seconds.
3. Batting ball with fist, or anything but the open palm.
Fouls count one point against the side making foul.
"Suggestions."
1. Players must be prompt at the base-line when it is their turn to bat.
2. Run immediately after batting the ball. If you are out you will be
called back.
3. Do not always follow the same course in running. "Keep your opponents
guessing."
4. Hit the ball in one direction and run in another.
5. The ball must not be held by players in the field. It should be passed
from one to another on the team until there is good opportunity to hit the
runner. Work up "team play."
6. Do not throw the ball aimlessly. Always throw to some one.
II. VOLLEY BALL
Rule book published by A. G. Spalding & Bro., 45 Rose St., New York.
Number of Players : 7 to 14 on a team, depending on space.
Apparatus : Net 2 feet wide, stretched from side to side, 7 feet from ground
(if net is not available, use rope), volley ball.
Court: 50 feet long, 25 feet wide. (If space is not large enough use largest
court available.)
Game : The game consists in keeping the ball in motion back and forth
across a high net by striking it with the open palm. The ball must not be
allowed to touch the floor or go outside the court.
Start : By serving.
1. Rules for Servmg. 1. Server stands with one foot on rear boundary of
court and the other behind it.
2. The ball is tossed up with one hand and batted with the open
palm of the other.
Athletic Contests 109
3. Two trials are allowed to send the ball into the opponent's court.
4. Any two players on the server's team may assist the ball over
the net neither player striking the ball more than twice in
succession.
2. A Server is Out: 1. When an assisted ball fails to land in the oppon-
ent's court, even if it is the server's first trial.
2. When he fails to place the ball in the opponent's court after two
trials.
3. When his side knocks the ball out of bounds, or under the net.
4. When his side allows the ball to touch the ground.
5. When his side fails to return ball to opponents.
6. When a served ball hits a player on the server's side and does
not bounce into the opponent's court.
7. When served ball falls outside opponent's court.
8. If ball hits or goes under the net during service, it is a dead ball
and loses the server one trial. Players on a side may serve in
rotation, or one person may be chosen as server.
3. Fouls: 1. A player batting the ball more than twice in succession.
2. A player touching the net: (a) If the player is on the serving
side, his side loses the ball and the opponents serve, but do not
score, (b) If the player is on the receiving side, the serving side
scores one point, (c) If the net is touched simultaneously by
players of both sides, the ball is out of play and the serving
side serves again.
3. Dribbling (i.e. keeping the ball in the air by one player hitting
it quickly and repeatedly).
4. Sending the ball under the net.
5. Sending the ball out of the court.
6. Catching the ball and holding it even for an instant.
4. Score: Except for fouls, a side scores only when serving. Failure
to return the ball merely puts the serving side out (i.e. "changes
the serve").
1. A good serve unreturned scores one point for the serving side.
2. A point is also scored by the serving side if opponents fail to
return a ball that is in play.
3. A ball sent out of bounds by the receiving side in returning a
service scores one point for the serving side.
4. A foul made by either side counts one point for opponents.
5. Time: Two halves of 10 minutes. Rest of 3 minutes.
III. NEWCOMB
Rule book purchasable from A. G. Spalding & Bros.. 45 Rose St., New York
City.
Field: Rectangular field 40x92 feet, regulation size. Any smaller avail-
able space may be used. Field divided by rope or net stretched across center
(like tennis net) 6 to S feet from ground ; depending on the age of the players.
Equipment: Volley ball or basketball. Rope or net.
110 Physical Education
Organization: Appoint an umpire, a scorer, time keeper, and two captains.
Game divided into two halves, lasting from 8 to 10 minutes each, according
to the age of the players. Equal sides, preferably 15 on a side. Captains
station teams in courts, covering all space possible, smaller ones nearer the
net or rope and the taller ones, and those who can throw farthest, in back.
Object of game: To throw ball so as to make it touch clear space in op-
ponent's territory ; to make opponent drop or send the ball into neutral terri-
tory or "out of bounds." (N. B. A ball is "out of bounds" when it lands en-
tirely outside the boundary lines.) If the throwing side sends a ball over the
net fairly and the ball lands on the opponent's boundary line it is considered
'"in" (as in tennis).
Method of play: To decide which side shall start the ball, it is tossed up
between the two captains, standing in neutral territory, and goes to the side
whose captain first touches the ball in the "touch off." Ball is thrown with
one hand and may be caught with two hands. In throwing, player is allowed
to take only one step with ball. Sides alternate throwing the ball. Swift
balls hardest to catch. Sides change courts after first half.
Score: Balls sent by the throwing side which are not caught and which
land in the opponent's territory score one for the throwing side.
Balls sent by the throwing side and dropped by any one on the receiving
side score one for the throwing side.
Balls fumbled by receiving side which fall in neutral territory or "out of
bounds" score one for the throwing side,
Balls sent over the net fairly by the throwing side and landing in neutral
territory or "out of bounds" score one for the receiving side. (N. B. Players
going after the ball which has been sent "out of bounds" should throw the
ball in to save time.)
Fouls score one point for the opposing side, as follows :
Balls sent under the net by the throwing side score one point for the receiv-
ing side.
Balls sent by the throwing side which hit the net score one for the receiv-
ing side.
Taking more than one step with the ball when throwing scores one for
the opposing side.
Stepping into neutral territory when throwing or receiving the ball scores
one for the opposing side. (This does not refer to recovering the ball after
it has been dropped.)
Holding the ball more than 3 seconds when it should be delivered scores one
for the opposing side.
IV. ATHLETIC BADGE TEST FOR BOYS
The athletic badge test is competition, not against individual rivals, but
against standards. It is a test of development and physical efficiency.
Any list of individual athletic events might be selected and standardized as
a development test, but the athletic badge test represents a very simple list
of important events selected and standardized by experts of the Playground
and Recreation Association of America.
Athletic Contests
111
Fibst Test
1. Pull-Up (chinning) 4
or Rope Climb (using both nanus and
legs )
2. Standing Broad Jump
3. 60-yard Dash
or 50-yard Dash
4. Baseball Throw (accuracy)
times
12 feet
5 feet 9 inches
9 seconds
S seconds
3 strikes out of 6 throws at 40 ft.
or Baseball Throw (distance)
1. Pull-Up (chinning)
or Rope Climb (using both hands and
legs)
2. Standing Broad Jump
or Running Broad Jump
3. 60-yard Dash
or 100-yard Dash
4. Baseball Throw (accuracy)
130 feet
Second Test
6 times
or Baseball Throw (distance)
16 feet
6 feet 6 inches
12 feet
8 seconds
13% seconds
3 strikes out of 5 throws at 45 ft.
195 feet
Pull-Up (chinning)
or Rope Climb (using hands only
Running High Jump
or Running Broad Jump
220-yard Run
or 100-yard Dash
Baseball Throw (distance)
or Baseball Throw (accuracy)
or S lb. Shot Put
Third Test
9 times
16 feet
4 feet 4 inches
14 feet
28 seconds
12% seconds
220 feet
3 strikes out of 5 throws at 50 ft.
2S feet
It has been found that boys of 12 years of age should be able to qualify
for the badge under the first test, elementary school boys of 13 years and over
for the second test, and high scbool boys for the third test. It does not seem,
however, that the different standards should be limited to these age groups.
Accordingly no age or even weight limit is fixed. Any boy may enter any
test at any time.
It is generally agreed "that climbing, jumping, running and throwing
should be considered the four fundamental activities to be included in any
physical efficiency test," and accordingly each of the three tests makes use of
four events. Certain options are allowed to make the tests adaptable to varied
local conditions, and to allow choice of those activities most interesting to
the boys of any locality. To pass a test a boy must qualify in four events,
one from each of the four classes, climbing, jumping, running and throwing.
Rules
No boy is permitted to receive more than one badge in any one year.
It is necessary to qualify at one time in the four events in any one test
to win a badge. If a boy fails in the tests one day he should be permitted
to practice until he can pass the tests.
112
Physical Education
Any responsible adult may give the tests.
Even though a boy has not received a first test badge he may qualify
for a badge of a higher order.
In order to prevent the badges from falling into the hands of boys who have
not passed the tests and are therefore not entitled to have the badges, the
Badge Test Committee has found it wise to allow no sample badges to be
sent out. It is suggested, in instances where it seems desirable to have
badges at once for the purpose of arousing interest in the badge tests, that a
few of the boys be given the tests immediately.
All tests must be made without the aid of spiked or eleated shoes of any
sort; tennis or gymnasium shoes are allowed.
There shall be one trial only in the chinning, the rope climb and the
running events. Three trials are allowed in the jumps and the throws
except the baseball for accuracy.
Schools selecting the "Athletic Badge Test" for adoption should send
for the pamphlet explaining how the badges and certificates may be secured.
Playground and Recreation Association of America, 315 Fourth Avenue,
New York. Price five cents.
V. ATHLETIC BADGE TEST FOR GIRLS
The Playground and Recreation Association of America has adopted the
following as standards which every normal girl ought to be able to attain :
Fibst Test :
1. Balancing (1 deep knee bend)
2. Either :
Potato Race,
or All-up Indian Club Race,
or 50- Yard Dash
3. Either :
Basket-ball Throw (distance),
or 12 in. Indoor Baseball Throw
(accuracy)
4. Either :
Volley Ball Serve,
or Tennis Serve,
or Basketball Goal Throw (10 foot line)
12 in. Indoor Baseball Throw and Catch
24 ft. 2 trials
22 seconds
30 seconds
8 seconds
35 feet
2 strikes out of 5 throws at
25 feet
2 in 5
3 in 6
2 in 5
3 errors allowed
Second Test:
1. Balancing (book on head, 1 deep knee
bend)
2. Either :
Potato Race,
or All-up Indian Club Race,
or Run and Catch,
or 50- Yard Dash
24 ft. 2 trials
20 seconds
28 seconds
19 seconds
7 3/5 seconds
Athletic Contests
113
Either :
Basketball Throw (distance),
or 12 in. Indoor Baseball Throw
(accuracy)
Either :
Volley Ball Serve,
or Tennis Serve,
or Basketball Goal Throw (12 foot line)
12 in. Indoor Baseball Throw and Catch
45 feet
3 strikes out of 6 throws at
30 ft.
3 in 6
3 in 5
3 in G
2 errors allowed
Third Test :
1. Balancing (book on head, 3 deep knee
bends)
2. Either :
Potato Race, or
or Run and Catch,
or 50-Yard Dash
3. Either:
Basketball Throw (distance), or
or 12 in. Indoor Baseball Throw
(accuracy)
4. Either :
Volley Ball Serve, or
or Tennis Serve,
or Basketball Goal Throw (15 foot line),
or 12 in. Indoor Baseball Throw and
Catch
24 ft. 2 trials
IS seconds
17 seconds
7 1/5 seconds
55 feet
3 strikes out of 5 throws at
36 ft.
3 in 5
3 in 4
3 in 5
1 error allowed
VI. RULES FOR TESTS
There are no height, weight or age limits in the Athletic Badge Tests
for Girls, but an attempt has been made to providp tests of progressive
difficulty. Certain options have been provided to make the tests adaptable
to local conditions and to allow a choice of those activities most interesting
to the girls in any locality. To win a badge in any test a girl must qualify
in one event in each of the four groups in that test.
The following general rules shall govern the final tests : Unless otherwise
stated in these rules there shall be but one trial in each event. If a girl
fails in the tests one day she should be permitted to practice until she can
pass the tests.
It is necessary to qualify at one time in all four events in any test in order
to win a badge.
A girl may not earn more than one badge in each of the three tests, nor
having received a badge may she compete for a badge of a higher class
until six months have elapsed.
Even though a girl has not received a badge in a lower grade, she may
qualify for one of a higher order.
In order to prevent the badges from falling into the hands of girls
who have not passed the tests and are therefore not entitled to have the
Phys. — 8
114 Physical Education
badges, the Badge Test Committee has found it wise to allow no sample
badges to be sent out. It is suggested, in instances where it seems desirable
to have badges at once for the purpose of arousing interest in the badge
tests, that a few of the girls be given the test immediately. Certification
blanks will be sent from the office of the Playground and Recreation Associa-
tion of America, 315 Fourth Avenue, New York City, upon request and
prompt attention will be given to orders for badges.
VII. DIRECTIONS FOR EVENTS
All Up Indian Club Race: Draw two tangent circles, each three feet
in diameter. In one of the circles place three Indian clubs. At a point
thirty feet from a line passed through the center of the circles, and parallel
to it, draw a line to be used as a starting line.
On the signal the girl runs from the starting line, transfers the three
clubs, one after the other, to the vacant circle so that they remain standing,
and runs back to the starting line. The girl makes three such trips finishing
at the starting line. The girl is permitted to use but one hand in transferring
the clubs. The surface within the circles should be smooth and level. A wide
board may be used when the test is made out of doors.
To qualify in this event for a first test badge a girl must make the three
trips to the circles in thirty seconds.
To qualify in this event for a second test badge a girl must make the
three trips to the circle in twenty-eight seconds.
Potato Race: Secure two wooden cubes measuring 2y 2 inches. (Pota-
toes of uniform size or bean bags may be used). Mark upon the floor or
ground five yards in front of the starting line a square measuring 12 inches
in outside dimensions. Five yards further on mark a circle 6 inches in
diameter, and five yards beyond this a second 6-inch circle. Distances
should be measured to center of square and circles. Place a block in each
of the 6-inch circles. At the word of command, the contestant runs from
the starting line, picks up the nearest block and places it in the square,
runs and secures the farther block, touches square with it and replaces
it in the farther circle, then goes back, picks up the other block, places it in the
nearer circle and returns to the starting line. Total distance is 70 yards.
Blocks may not be dropped or thrown but must be placed in every case.
One try only is allowed, but the event must be run over if either of the blocks
is placed outside of the circle or the square. It is permissible to have the
block on the line if it is more in than out.
Basketball Goal Throw: The regular basketball goal may be used or
a ring eighteen inches in diameter (inside). It should be placed ten feet
above the ground and the inside rim should extend six inches from the
surface to which it is attached. From a point directly under the center
of the goal, semicircles should be drawn with radii of ten, twelve and
fifteen feet, for throwing lines.
The girl may stand at any point outside of, but touching the throwing
line for her event. The basketball used shall be of standard size and weight.
The goal may be made either by a clear throw or by bouncing against
the backboard.
Five or six throws, as the case may be, shall count as one trial.
Athletic Contests 115
Balancing Test : A standard balance beam twelve feet long and two inches
wide may be used, or a two by four-inch plank set on the two-inch side.
The length shall be twelve feet.
There is no time limit in this event but there should be an endeavor
to meet the requirements promptly, without haste and with perfect poise.
Two trials are allowed in the balancing events.
In the first test the girl starts from the center of the beam, walks a
half turn, and balancing with toes on beam, holding head up and body erect,
makes deep knee bend, coming to full squat on heels. Rising she completes
turn, walks forward to end of beam, makes full turn and walks to center
of beam, the starting point.
The second test is the same as the first except that the girl must throughout
the test have a book balanced upon her head. For the sake of uniformity
this book should be a 12mo (5"x7") book with stiff board covers weigh-
ing from three-quarters of a pound to one pound. The person giving the
test should see that the girl's hair is not arranged in such a manner as to
assist in supporting the book or making the balancing easier.
The third test is the same as the second except that the girl must keep
her hands on her hips throughout the test and must make three deep knee
bends in succession in place of one.
Running and Catching : At a distance of thirty feet from the starting
line and parallel to it, stretch a cord ten feet from the ground.
On the signal the girl runs from the starting line, tosses a basketball or
a volley-ball over the cord, catches it, and runs back to the starting line.
Three such trips are made, finishing at the starting line. In case of failure to
catch the ball, it must be secured, tossed over the cord (either direction) and
caught before continuing the run.
The starting line and the cord should both be well away from any wall,
backstop, or other object, so that neither the contestant nor the ball
shall touch any obstruction during the run.
Basketball Throio for Distance: The primary consideration here is
distance, although the ball should be kept within a fairly well defined area,
possibly the width of a road or track. Any number of steps shall be
allowed but tbe thrower must not step over the line in making the throw
as this counts as one trial. Measuring may be simplified by placing
markers at the specified distances.
The "official" basketball should be used. Any style of throw is allowed,
sidearm or overhand, one or two hand.
Volley Ball Serve : A volley-ball net or piece of cord shall be stretched
at a height of eight feet across the center of the playing space. Twenty-
four feet distant a line shall be drawn on the floor or ground parallel to
the net. The contestant with volley-ball in hand shall stand facing the net
and toeing the line with either foot. She tosses the ball with one hand as in
tennis and strikes it with tbe other hand over the net so that it will fall
within a square ten by ten feet. This square shall be marked on the
floor or ground ten feet from the net and at right angles to it. If the
contestant steps forward over the line before the ball strikes the ground,
no score is allowed, but it counts as one serve.
116 Physical Education
Five or six serves, as the case may be, shall count as one trial. The
serve may be made either underhand or overhand.
Tennis Serve : Upon a wall mark a space 13% feet long and 30 inches wide,
the lower line of the rectangle being 36 inches from the floor or ground.
A line is drawn on the floor or ground 38 feet from the wall and parallel
to it. Upon this line is marked a 13% foot space directly opposite the 13%
foot space on the wall. In making the serve the girl must stand behind this 38
foot line, but she may not be within the 13% foot space marked on this line.
The ball may strike the upper line and be good but must clear the lower line.
This event may be given upon a standard tennis court, and in this case a
second tennis net must be stretched above the regular net, leaving a space
of 30 inches between the two nets, the serve being "driven" through this space
into the service area. This is designed to prevent qualification for this
event by an easy "lob" into the service area — no real test of ability to serve.
Four, five or six serves, as the case may be, shall count as one trial.
Indoor Baseball Throw and Catch : On an indoor or playground diamond
with 36 foot base-lines and a 30 foot pitcher's box, place a pitcher and three
basemen. Contestant stands at home. She must catch the ball delivered from
the pitcher, throw to first and catch the return, throw to second, catch the
return, throw to third, and catch the return. She thus must catch four throws
and throw to each of the three bases, giving a possible seven errors. A throw
by the girl or to her shall be judged as being good if both hands can be
placed upon it by stretching with either foot on the base. In case of a
bad throw to her the throw should be repeated. A bad throw by her shall
be an error. The official 12 inch baseball must be used.
Twelve Inch Indoor Baseball Throw for Accuracy : Make a target 15
inches by 24 inches of wood or canvas to represent the area within which a
"strike" must be thrown. Suspend this target about a foot or two in front
of a backstop of wire, a fence, or a mat in the gymnasium. The lower edge
of the target should be 24 inches from, the floor. A strike is any throw
that hits the target enough to move it at all. (Care must be taken to see that
the ball hits the target directly and not on the bounce or the rebound.)
The thrower shall stand facing the target with both feet upon the line
indicating the distance specified for the event. In delivering the ball, which
should be the official 12 inch indoor baseball, she may step forward with either
foot, but her other foot must be up on the line when the ball is thrown.
Either underhand or overhand delivery shall be allowed.
Five or six throws, as the case may be, shall count as one trial.
SCHOOL FESTIVALS
In spite of the scores of possible subjects, there are only two kinds of
school festivals ; first, the type in which school time and effort is expended
for a spectacle or an entertainment, and second, the type in which the festi-
val is a summary of the daily work in music, in physical education, in
English, in art, or in history or geography. The first type can only be
detrimental to school morale ; school time is too precious to be spent in
amusement. The second type is tremendously valuable in correlating and
in visualizing the different school subjects. If the festival is made to
include the entire school, instead of a few star performers ; if the subject is
one toward which the general school work has been tending, and if the songs,
the games, the dances and the spoken parts have been developed as part of
the regular daily work, then the festival has a definite and legitimate claim
to be considered as an educational project.
SUGGESTED FESTIVAL OUTLINES
I. Old King Cole : For an elementary and primary school, of two or
three hundred children. The stage is the school yard or athletic field,
an open grassy stretch, preferably with trees ; at the side the audience is
seated. At the left center is a rustic throne prepared for Old King Cole.
The festival begins with the entrance of groups of children from various
directions, gathering on the green to watch for King Cole and his train,
who are expected to pass through the village. While the children wait,
they play various suitable games, such as Round and Round the Village,
London Bridge, Three Dukes, Sally Waters, etc.
Presently one- child points out the approach of the royal party, coming
from the right. King Cole is riding on a gaily decked pony or donkey,
followed by the various characters in Mother Goose, and by children in
simple white dresses. The waiting children separate, leaving a passage
for the royal procession, which halts between the lines of welcoming
subjects.. When the king sees the throne prepared for him, he decides to
rest and view the children's games. His pages assist him to dismount, and
group themselves, with his followers, around his throne. The king calls
for his pipe and his bowl, in succession, brought by pages ; his "fiddlers
three" can be used to supply music for the games which are to follow.
The suggested games and dances are only a few of the many suitable ones
for a program of this type.
1. Singing games ; Pussy Cat ; Sing a Song o' Sixpence ; Hickory, Dickory,
Dock ; Little Jack Horner ; The Circus ; Children's Polka ; Bean Porridge.
2. Dances ; Swedish Ring ; Seven Jumps ; Dan Tucker ; Sir Roger de
Coverley (Virginia Reel) ; Pop Goes the Weasel; Irish Long Dance; Scotch
Reel ; Comin' Through the Rye.
3. Boys as clowns, for tumbling acts ; atheletic events, such as jumping,
throwing, etc., can be performed for the amusement of the king.
4. Maypole Dances.
5. "Daffy-down-dilly," in crepe paper costumes ; folk dance by little girls.
118 Physical Education
6. Wee Willie Winkie, in night-gown and with bell for curfew, comes
to send children to bed ; children, singing, follow him off to right ; king and
his train exit to left.
II. Health Festival : — The Court of Common-Sense.
The Queen of Health is on a visit to King Common-Sense, who is giving
a festival in her honor. Entrance procession of King and Queen, with
pages, heralds and subjects.
Suggested games and dances ; Jolly Miller, Brownie Polka, The Spielman,
Ring Dance, Seven Jumps, Nuts in May, etc.
Enter witch Ignorance, who beckons, one by one, the Grimy-Joes, in
dirty overalls (Pop Goes the Weasel danced by them); Pickles; Frying-
pan ; Coffee-pot, each with characteristic pantomime or dance. The children
are driven to the rear of the stage by the intruders.
The Queen of Health appeals to heralds to summon her guard to drive
off the followers of Ignorance. Then appear in succession :
1. Fresh Air Fairies.
2. Soap Spirits ; Tooth Brush Brigade drill.
3. Exercise Boys, in scout uniform or gymnasium suits ; these do drill or
stunts.
4. Lads of laughter, clowns, with grotesque stunts.
5. Duet, song or dance ; Minnie Spinach and Charlie Carrot.
6. Lettuce Lassies; group dance. Green crepe paper skirts, very ruffled.
As each of these of the Health Queen's guard presents his contribution,
the forces of Ignorance withdraw further to the rear. As the program is
about to end, the herald reads the Queen's proclamation — the Health Chores,
or whatever health rules have been adopted by the school.
Finale ; all the cast join in some simple circle dance, such as the i>ench
May, and the program should be closed with the school song.
III. Under The Stars And Stripes
a festival op citizenship
Raised platform at center back of stage; flat space in front for dancers.
Chorus grouped at side.
As the group representing each nation enters, the leader presents to
Uncle Sam a small national flag or the colors of the nation represented.
Enter Herald ; Columbia ; Uncle Sam, preceded by three flfe-and-drummer
boys in scout costume. Columbia sits on a low bench in the center of the
raised platform, Uncle Sam stands at her right ; scouts in rear.
1. Prologue — Columbia comes forward.
Whenever we think of our country's greatness, its power and wealth, we
remember those who crossed the seas in that far yesterday when this
mighty land was but a dream. We remember, too, those later pilgrims
whose eager hopes have led them to the feet of liberty.
It is for them that here today we hold high festival together. From
many lands they came, seeking freedom for themselves, but also bearing
gracious gifts of courage, love, and beauty which they have woven into the
tapestry of the Nation.
School Festivals 119
From the heroic past there comes to you at this hour those daring lovers
of great liberty who have built the young republic.
(From outside comes the last verse of "America, The Beautiful."
"O beautiful for patriot's dreams," etc.
2. Herald reads from his scroll :
First there come the forest people ;
Scattered far have been their nation,
Felled their forest pines and oak trees,
But their bravery and courage,
True and lofty aspirations,
May our country hold forever.
Enter chief, followed by council ; bring gift of wampum to Uncle Sam.
Tribe holds ceremonial ; "War Dance ;" then the Indians stand on opposite
wing from chorus. Indian Song : "From the Land of the Sky-Blue Water."
3. Herald : Far across the pathless ocean.
Led by hopes of high adventure.
Bringing love of life and beauty
Came the bold and daring Spaniard.
Enter group of Spanish peasants ; leader presents flag or colors to Uncle
Sam. Spanish peasant dance. Chorus siugs Spanish ballad "La Cachuca."
4. Herald : Little Holland's sturdy settlers
Bringing valor, wisdom, patience,
Builded well a sure foundation
For this nation of the future.
Dutch group enters ; wooden shoe dance. Chorus sings Dutch ballad :
"Song of the Wooden Shoon."
5. Herald : Sunny France has sent brave spirits
Bringing love of home and country
Willing hands and dauntless courage.
Enter French peasants ; French May Dance. French National Hymn :
"La Marseillaise."
6. Herald : Hail the shamrock, rose and thistle !
Mother country, Nation-builder,
Champion of Law and Justice,
Honor to thy sons and daughters
Who through hardship, hunger, danger.
Never doubted, never faltered,
Till their vision saw fulfilment,
From a wilderness, a nation.
Enter dancers in national costumes ; Irish Reel ; Highland Schottische : Sir
Roger de Coverley. Chorus sings ballads of the United Kingdom : "O dear,
What can the Matter Be." "The Minstrel Boy," and "The Blue Bells of
Scotland."
7. Herald : Music, dancing, love and laughter,
Happy hearts and youth eternal.
Love of life and joy and beauty
Children of Italia bring us.
Group of Italian musicians, guitars slung with gay ribbons around their
necks. Dance, Tarantella : Chorus sing Italian street song, "Santa Lucia."
120 Physical Education
Herald : Children of the far-off Northland,
Sturdy, faithful, true and tender,
Poets, sages, dreamers, workers,
Scandinavia, we greet thee.
Group of Norwegian peasants in national dance ; Chorus sings national
anthem, "A Psalm of Peace."
9. Herald : Glorious Russia, mighty nation,
Through the ages held in bondage,
Welcome, latest-born republic,
Sacrificing all for freedom !
Russian Cossack dance ; Russian Folk Song, "Bereza Tree."
Uncle Sam comes forward, holding the flags of the nations.
Uncle Sam : From the distant ends of nowhere,
Many men of many races
Have come seeking what they dreamed of.
Liberty, a torch before them
Raised their minds above the market,
Waked the mighty souls within them,
Stirred their hearts with noble passion,
Gave their souls a clearer vision.
Thus the folk shall be united
For the shaping of the future.
Bring your gifts, oh ancient peoples,
One and all be they devoted
To Law, Liberty and Service !
This your vision of the future,
This the thing ye stand or die for.
From the hearts of a free people,
From the lips of me, their spokesman,
I foretell the thing that shall be ;
Never more among the nations
Shall we suffer war for plunder ;
Fight we shall, if Heaven wills it,
To maintain among the nations
Ancient Law and general Freedom.
But the fighting of the future
Shall be battles of the spirit,
For the service of all peoples,
For relief of the down-trodden,
For the healing ancient sorrows.
Lo. the Stars and Stripes above us
Shine for Freedom, Law and Service,
Mark the pathway of the Future !
American flag unfurled ; audience, chorus and dancers join in first verse
of. the Star-Spangled Banner.
REFERENCES
1. Bancroft, Jessie ; Games for School, Home Playground and Gymnasium ;
Macmillan.
2. Michigan Course of Study in Physical Education ; Department of
Education, Lansing, Michigan.
3. Health by Stunts ; Pearl and Brown. Macmillan, New York.
4. Badge Tests, Girls' and Boys' edition, Playground and Recreation
Association of America, 354 Madison Avenue, New York City.
5. Crampton ; The Folk Dance Book ; The Second Folk Dance Book ;
A. S. Barnes, New York.
6. Burchenal ; Folk Dances and Singing Games ; Schirmer, New York.
7. Clark ; Physical Education for Elementary Schools ; Sanborn, New
York.
8. Halsey and Skarstrom ; Schoolroom Gymnastic Lessons.
9. Sperling ; The Playground Book ; A. S. Barnes, New York.
10. Mother Goose Melodies. Published by Hinds, Noble & Eldridge, New
York.
INDEX
A Page
All Up Relay 87
Athletic Badge Test 110, 112
Automobile Race 67
B
Badge Test 106
Balancing Test 115
Ball:
Basketball; Goal Throw 114
Distance Throw 115
Bat Ball 107
Dodge Ball 88
End Ball 99
Long Ball 88
Progressive Dodge Ball 88
Touch Ball 77
Soccer' Dodge Ball 99
Volley Ball 10S
Bean Porridge Hot 57
Beast, Bird or Fish 67
Blackboard Relay 76
Bird Catcher 56
Bowling 87
Bridge of Avignon 42
Brownies' Party 31
Bull Frog Relay 68
C
Call Ball 68
Captain Jenks 93
Cat and Mice 16
Center Base 68
Children's Minuet 57
Christmas Toys 14
Christmas Tree Decorating 30
Circus, the :
Story-Play 15
Singing Game 43
Circle Tag 76
Cleaning House 32
Columbus Discovers America 12
Crested Hen 70
D
Did You Ever See a Lassie? 37
Dodge Ball SS
Dozen Ways of Getting There 98
Drop the Handkerchief 16
Ducks Fly 56
Dutch Dance 90
E
End Ball 99
Eraser Relay :
Number One 34
Number Two (more difficult) 56
Page
Eskimo Life 15
Exchange Tag 56
F
Farmer in the Dell 18
Festivals :
Health Festival 118
Old King Cole 117
Under the Stars and Stripes__118
Finger Circle Relay 55
Fire Engines 12
First of May 34
Flying Dutchman 68
Fish Net 68
Follow the Leader 56
Fox and Squirrel 17
Four All Round 76
French Blind Man's Buff 77
French May Dance 71
Frog Went A-Courting 23
G
Gathering Vegetables 29
Gathering Wood for Fire 13
Geography Relay 98
Goal Throw, Basketball 114
Going to Jerusalem :
Number One 56
Number Two 87
Good Morning 34
Grocery Store 87
Gustaff's Skoal 72
Gymnastic Lessons, General
Plan of 47
H
Have You Seen My Sheep? 17
Hawk and Dove 33
Hey. Diddle. Diddle 27
Hickory. Dickory, Dock 24
Highland Schottische 89
History Relay 98
Hopping Relay 34
Horse and Rider 87
Hound and Rabbit 34
How Animals Get Ready for
Winter 13
Hunting 25
I
Indian War Dance 70
Imitative Activities 32
Indoor Baseball Throw and Catch_116
Indoor Baseball Throw for ac-
curacy 116
Initial Tag 76
124
Index
Page
Irish Long Dance 80
Itiskit, Itasket 18
I Spy 55
I Went to Visit a Friend One Day_ 21
J
Jack o' lantern (one) 13
Jack o' lantern (two) 30
Jenny Jones 40
Jolly is the Miller 59
Jump the Brook 34
Jump the Fence 34
K
Kick Pin 99
L
Lame Fox 68
Land of Cotton, The 80
Last Couple Out 76
Last Man 86
Lawn Mowing 32
Little Pony, The 43
Little Sally Waters 19
London Bridge 22
Long Ball 88
Looby Loo 26
M
Making a Garden 15
Magic Carpet, The 17
May Pole Dance 91
Mazoo 36
Meet at the Switch 34
Members of the Fire Department- 31
Merry-Go-Round, The 80
Minuet :
Children's 57
1812 93
Modes of Travel 31
Morris Dance 90
Mother, May We Go Out to Play? 57
Moving Day 31
Mowing Lawn 32
Muffin Man 24
My Son John 25
N
Newcomb - 87, 109
Nixie Polka 61
Nose and Toe Tag 98
Numbers Change 34
Nuts in May 39
O
Oats, Peas, Beans and Barley 37
Odd and Even _1 87
Old Dan Tucker 102
Old Roger is Dead 38
On a Farm 29
Overhead Relay 35
P Page
Partner Tag 75
Picking Apples 12
Playing in the Wind 12
Playing With Leaves 29
Poison Snake 56
Potato Race 100, 114
Posture Tag 67
Pop Goes the Weasel 80
Prisoners' Base 88
Progressive Dodge Ball 88
Pussy-Cat, Pussy-Cat 42
Putting in Coal- 13
R
Rabbit in the Hollow 35
Relay Races :
All Up Relay 114
Blackboard Relay 76
Bull Frog Relay 68
Dozen Ways of Getting There 98
Eraser Relay 34, 56
Finger Circle Relay 55
Geography Relay 98
Grocery Store 87
History Relay 98
Hopping Relay 34
Horse and Rider 87
Overhead Relay 35
Relief Exercises 46, 105
Rockabye Baby 28
Roman Soldiers 39
Round and Round the Village 21
Rural Praygrounds :
Run for Your Supper 16
Running and Catching 115
S
Sailor's Hornpipe 100
Sally Waters 19
Santa Claus :
One (story play) 14
Two (story play) 30
Santa Claus' Visit :___ 30
Schoolroom Basketball 98
See-Saw 26
Seven Jumps 60
Shoemakers' Dance 27
Shoemaker and Elves. The 32
Sheep, Sheep, Come Home 17
Simon Says 76
Sing-A-Song-A-Sixpence 62
Slap Jack 16
Snail, The 19
Snowman, The 14
Soccer Dodge Ball 99
Speilman, The 62
Square Dance 103
Squat Tag 35
Squirrel and Fox 17
Squirrel and Nut 16
Index
125
Page
Squirrel iu Trees 16
Stealing Partners 93
Stealing Steps 56
Stone 17
Stride Ball 87
Swedish Ring Dance 44
T
Tag:
Circle Tag 76
Initial Tag 76
Nose and Toe Tag 98
Partner Tag 75
Posture Tag 67
Squat Tag 35
Target Throw 76
Teacher and Class 67
Telegram 77
Tennis Serve 116
Thanksgiving Pies 13
Three Deep 77
Page
Three Dukes 37
Throw, Basketball, distance 115
Touch Ball 77
Twelve O'clock at Night 35
V
Vineyard Frolic 78
Virginia Reel 102
A 7 is-a-Vis 77
Volley Ball 98
Volley Ball Serve 115
W
Washing Clothes 29
Water Sprite 18
Weather-Vane 68
Weekly Program 8
Y
Yankee Doodle 60
UNIVERSITY OF N.C. AT CHAPEL HILL
00034036935
FOR USE ONLY IN
THE NORTH CAROLINA COLLEC
Form No. A-368, Rev. 8/95